I never claimed it was necessary. The point of the 5 second cooldown when you activate CS is to give healers an option to deal damage, at the risk of not being able to heal as well. The reason it is in place is because healers have to understand the fight properly to know when they should dps, and to help healers utilize their entire lot more efficiently. Without the 5 seconds on activation two separate problems could emergency.
1. If the 5 second cooldown is added on to deactivation healers would be FAR less flexable weaving in and out of CS with the current healing needs. For example: I will be spamming dps spell and I notice my regen has fallen off the tank. I drop CS, cast Regen, recast CS. Now if there was a 5 second cooldown I had to wait for AFTER regen? I would be locked into healing when it isn't needed effectively making me useless. Healers would have to plan when it's best to HEAL rather than plan when it is best NOT TO HEAL. It would be a massive tonal shift in the role itself, as healing would feel like the "secondary" function of the class. You would wait to drop CS for when you won't be locked into it without healing, rather than making sure everyone is healed so you can do something else
Or 2. If there is no cooldown at all then healing would lose some of its challenge and possibly become incredibly boring. CS would be FAR too forgiving, and it would be much harder for people to learn proper skill usages and balancing DPS and healing. Players would be able to more easily get away with being lazy and not paying attention to the fight.
The only reasons I see why people want it changed are personal reasons. I'm thinking of the role as a whole, not only about how I feel when I play.
As for my tank example? I explained it. Damage gives enmity, killing things makes healing easier. You risk losing hate if you improperly stop using your enmity combo. Healers do not lose the ability to heal in CS. There are options to heal even while in CS, so that's a complete exaggeration on your part.
They want the classes to be easier to learn and play, but they don't want to take away all challenge and skill. Healers are already ridiculously easy to play and learn, but they take skill and practice to master. Changing CS and MND would remove all skill involved in playing a healer, outside properly skill use.


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