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  1. #1
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    I never claimed it was necessary. The point of the 5 second cooldown when you activate CS is to give healers an option to deal damage, at the risk of not being able to heal as well. The reason it is in place is because healers have to understand the fight properly to know when they should dps, and to help healers utilize their entire lot more efficiently. Without the 5 seconds on activation two separate problems could emergency.



    1. If the 5 second cooldown is added on to deactivation healers would be FAR less flexable weaving in and out of CS with the current healing needs. For example: I will be spamming dps spell and I notice my regen has fallen off the tank. I drop CS, cast Regen, recast CS. Now if there was a 5 second cooldown I had to wait for AFTER regen? I would be locked into healing when it isn't needed effectively making me useless. Healers would have to plan when it's best to HEAL rather than plan when it is best NOT TO HEAL. It would be a massive tonal shift in the role itself, as healing would feel like the "secondary" function of the class. You would wait to drop CS for when you won't be locked into it without healing, rather than making sure everyone is healed so you can do something else

    Or 2. If there is no cooldown at all then healing would lose some of its challenge and possibly become incredibly boring. CS would be FAR too forgiving, and it would be much harder for people to learn proper skill usages and balancing DPS and healing. Players would be able to more easily get away with being lazy and not paying attention to the fight.


    The only reasons I see why people want it changed are personal reasons. I'm thinking of the role as a whole, not only about how I feel when I play.

    As for my tank example? I explained it. Damage gives enmity, killing things makes healing easier. You risk losing hate if you improperly stop using your enmity combo. Healers do not lose the ability to heal in CS. There are options to heal even while in CS, so that's a complete exaggeration on your part.

    They want the classes to be easier to learn and play, but they don't want to take away all challenge and skill. Healers are already ridiculously easy to play and learn, but they take skill and practice to master. Changing CS and MND would remove all skill involved in playing a healer, outside properly skill use.
    (4)
    Last edited by VanilleFang; 04-09-2017 at 04:41 AM.

  2. #2
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by VanilleFang View Post
    If there is no cooldown at all then healing would lose some of its challenge and possibly become incredibly boring. CS would be FAR too forgiving, and it would be much harder for people to learn proper skill usages and balancing DPS and healing. Players would be able to more easily get away with being lazy and not paying attention to the fight.
    yeah, maybe it will get more boring. but i would'nt say that healer dps is exciting the way it is now. cleric is clunky and the whole dps part is just pressing 1-2-3-3-3-3-3 repeat... and yes, making it more forgiving is the whole point. why should i even being punished for doing dps? the game forces me to do so with the low heal requirements and the community even more with their expectations. i can understand the punishment when healer dps really was just a bonus - but it has become the standard. and the other thing... i just can't follow you here. making it easier to throw dps skills between your heals makes it harder to balance dps and healing? what? people get away with "being lazy" when they fill every gcd with either healing or damage? really, i can't follow you here.

    Quote Originally Posted by VanilleFang View Post
    As for my tank example? I explained it. Damage gives enmity, killing things makes healing easier. You risk losing hate if you improperly stop using your enmity combo. Healers do not lose the ability to heal in CS. There are options to heal even while in CS, so that's a complete exaggeration on your part.
    the point is you still can use your enmity combo while in damage stance. yo still can use your defensive cooldowns either. tank stance gets you some bonus enmity, some bonus mitigation and it lowers your damage output a bit.
    but you can do damage in tank stance and you can tank without tank stance.
    as a healer you can't do that. you can't heal in cleric, except for benediction and your fairy. so yeah, it's not completely impossible xD but however, you can use your HoTs before you enter cleric, sure, like you can establish high enmity before dropping tank stance. but what when someone gets hit suddenly? you simply can't heal them. what when an add spawns or the boss casts a tankbuster? you just grab the add and pop a cooldown.
    you lose your ability to heal in cleric and the ability to deal damage out of cleric, while a tank never loses the ability to get enmity, mitigate damage or deal damage.

    so are tanks lazy? because they don't have to pay attention to the fight, right?

    Quote Originally Posted by winsock View Post
    You complain about "laughable" requirements, then argue that the job should be made easier?
    exactly^^ laughable low heal requirements leading to much cleric uptime. but stance dancing is harder to achieve than straight healing, wich means the game is harder when the heal requirements are low. okay, someone could say low heal requirements are already easy, wich is somehow true, but nobody wants the healer staying around. that's not easy, that's playing the game wrong.
    so, they can make it easier by increasing the heal requirements, wich would be my prefered way, but let's be honest - that will not happen. the other way is to make it easier to fill the downtime with dps by removing the whole stance dancing aspect.

    ---------------------------

    but what about an inbetween solution? the damage skills scale from mind, but cleric stance stays in place with it's increased damage and lowered healing effect, maybe new balanced. then the great healers still can stance dance and achieve much better reults, but the not so good healers can throw some dps skills wihtout worrying too much to let people die.
    (0)
    Last edited by Tint; 04-10-2017 at 12:04 AM.

  3. #3
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Tint View Post
    the point is you still can use your enmity combo while in damage stance. yo still can use your defensive cooldowns either. tank stance gets you some bonus enmity, some bonus mitigation and it lowers your damage output a bit.
    but you can do damage in tank stance and you can tank without tank stance. as a healer you can't do that. you can't heal in cleric, except for benediction and your fairy. so yeah, it's not completely impossible xD but however, you can use your HoTs before you enter cleric, sure, like you can establish high enmity before dropping tank stance. but what when someone gets hit suddenly? you simply can't heal them. what when an add spawns or the boss casts a tankbuster? you just grab the add and pop a cooldown.
    you lose your ability to heal in cleric and the ability to deal damage out of cleric, while a tank never loses the ability to get enmity, mitigate damage or deal damage.

    so are tanks lazy? because they don't have to pay attention to the fight, right?
    You can still heal in Cleric Stance and you can still DPS out of it. It is much less efficient and not as useful, but you still can. And if you are having trouble with fights with 5 seconds of being locked out of healing than that is on you and your team mates. Nothing in this game requires you to be healing more often than 5 seconds at a time, and most things in this game do not require ANYONE to be at 100% health.

    You are asking for the healing role to be made easier, why? For your own selfish reasons. Its silly that you think your reasoning is more sound than anyone elses, when it just isn't. You give examples of a tank doing what they can do, and literally talk about how healers are comparable but try and state that somehow a healer has it worse off and that they CAN'T do something that they literally CAN.

    A tank can still do those things, yes, but they are not as effective. The reason Cleric Stance is HARSHER on a healer is because a healer has no rotations. For the most part. And a tank who is in DPS stance all the time will generate tons less enmity than those in tank stance. They don't lose the ability to generate it, but they aren't great at it. However a healer DOES NOT lose the ability to heal or DPS depending on CS. Stop saying they do.

    Also, with the use of cooldowns, HoTs, and fairy one can do most content while permanently in Cleric Stance. Most things do not happen suddenly in this game, and if they do you always have time to switch and heal, or throw out an insta-cast. Get use to the lag, don't ask for it to be changed or removed.

    Besides if it was changed you would be in here complaining you accidentally de-activate it all the time and have to wait the 5 seconds to reactivate it. lol Also what does any of this have to do with a tank being lazy? Healers have to pay attention to fights too. Like wut. If you aren't paying attention and get surprised by things often that, is again, on you not the game.
    (3)
    Last edited by Rivxkobe; 04-10-2017 at 01:02 AM.