So what I'm seeing is thus: Make healers even easier to play! Or am I missing something here?
Changing CS will remove something that separates good healers with great healers. The cooldown on activation has already been explained yet its point seems to be lost on people. "Why should I have to take a risk every time, when healing requirements are so low?" Because you are stepping outside your primary role so there has to be something you are losing or risking. It's like a tank who does a lower Enmity but higher DPS/support oriented combo, or a DPS who uses an ability that dies not directly effect their DPS (mantra etc.). They are stepping outside their "primary role" and are sacrificing the thing that helps them in that role more so than the thing they are doing. Damage still helps tanks hold enmity, supporting allies can increase the overall DPS of the party, anf killing things makes healing easier, but they are not the thing their role is "supposed" to focus on. And since healers don't have rotations that need to be strictly followed to maximize their main purpose, they instead have a form of risk they need to deal with and manage.
Does what I'm saying make sense? Why should a healer be allowed to freely jump between healing and DPS without some form of risk? I'm waiting for someone to give me an actual reason other than "it's unnecessary" because that's purely a matter of opinion and has no impact on game play itself.
And if we want to instead put the 5 sec cooldown on deactivation? Yeah, healing requirements are not generally high enough to lock us out of dpsing.
Also, we have abilities that can be used to help prolong CS (bene, regen, asylum, etc.)
As for the ridiculous idea that healers ahould use MND instead if INT, that is still floating around... So you just want redundancy in the stats? If they were to do this they should just fuse INT and MND because then INT would be useless, as it would effect far fewer spells than MND would. And while they're at it, why not fuse STR and DEX? Or STR and VIT? Or VIT and PIE? Why should I have to decide on what stats I need, if people can't even be bothered to learn to properly use their class?
And can someone explain to me how making MND an OP stat for healers would help with the gameplay?


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