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  1. #51
    Player
    GunksFoy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    244
    Character
    Gunks Foy
    World
    Adamantoise
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Kazrah View Post
    Snip
    The fairy is effected by SS now, so that should be less than 3 seconds. How much less, I don't know, but around ~2.5-2.7s isnt unreasonable. And you can also use Rouse every 60s for 20s (40s downtime) to buff the fairy 40%, which if using Eos is a mssive healing buff when partnered with Whispering Dawn, and Fey illumination. Whisering Dawnbeing 50% more potent than Medica 2. Most people use Selene however, which brings Fey Wind to the group, a pretty large dps increase every 60s for 30s (30s downtime if used efficiently). More to the point, a Sch doesn't need to stay in Cleric Stance to deal a good amount of damage. 4 DoTs (5 if you use a very weak miasma II) plus Shadow Flare adds a large amount of dps, and easily allow you to put these up and then swap back Shield/Heal, then go back to Broil spamming until refresh. Whm does have 3 DoTs that tick for nearly the same potency as Sch DoTs, but this doesn't include Shadow Flare, and they also tick for much less time, on average, requiring much more frequent application to maintain good dps, and whm doesnt have the benefit of shielding. While whm does have more potent heals, medica II generates alot of aggro and uses a lot of mp for a relatively weak heal, Asylum is on a 90s cooldown and only lasts 24s and if the tank has to move it's nullified, but is highly useful when available. Regen is very useful, but doesn't really compare to shielding + fairy heals. Especially considering Regen ticks every 3s, just like the fairy, for half the potency. They do have Divine Seal, but that's only a 30% buff which still doesn't match the fairy, especially a Roused Fairy.

    The thing about this though is that Sch is a highly capable main healer, it just functions better an off healer. It can handle AoE increasingly well with Indom and Succor shields+ET Succor. War is also a highly functional MT, but again just better as an OT. But that's another discussion. Though I do somewhat agree that dual sch is a disadvantage, it is still more than capable of any content atm.

    I agree that this is the crux of the issue. We can argue back and forth all day about which healer does what better, but at the end of the day sch brings good healing, good dps while healing, AND utility, while whm only brings the first 2, and less of the 2nd imo.
    (1)

  2. #52
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Why bloat our bars with yet more skills that will only see use once per minute at the quickest, and without any effect on their surrounding abilities (a random massive AoE for MCH, a BotD-finisher for DRG that saps from general strength just to provide more, what?... hastened burst? Free periodic damage?...), or seek only to temporarily fix the issues found in other skills, instead of simply fixing those skills? o.o

    Alternatively:
    Quote Originally Posted by Nockvryca View Post
    Dark Knight
    Grit is now an OCD instead of a GCD.
    Yes, please.
    (0)

  3. #53
    Player
    GunksFoy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    244
    Character
    Gunks Foy
    World
    Adamantoise
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Why bloat our bars with yet more skills that will only see use once per minute at the quickest, and without any effect on their surrounding abilities (a random massive AoE for MCH, a BotD-finisher for DRG that saps from general strength just to provide more, what?... hastened burst? Free periodic damage?...), or seek only to temporarily fix the issues found in other skills, instead of simply fixing those skills? o.o
    Some skills are supposedly going away or being changed, so hotbar bloat is a nonissue. Additionally, his idea for a BotD finisher doesn't sap strength at all. It would be utilized during the last few seconds of BotD instead of blowing a 4th Geirskogul before refreshing BotD. His idea would provide a 250 potency increase on that ability, which over the course of a fight is decent dps increase. This is an excellent idea, and while it may only seea few uses during a fight, it is something that doesn't complicate the rotation further but adds something to the job. Alternatively, it could be used similarly to Tornado Kick when the boss is jumping and gone for awhile i.e. Diabolos transition. But this is all opinion, so whatever.

    I agree the Mch aoe ability is a bit odd, especially since they have a somewhat bloated and fast paced rotation as is. And totally agree with the Dark Knight thing, and Paladin needs the same treatment for it's Oaths.
    (2)

  4. #54
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by GunksFoy View Post
    Some skills are supposedly going away or being changed, so hotbar bloat is a nonissue. Additionally, his idea for a BotD finisher doesn't sap strength at all.
    The bloat's already an issue. The only promise we have is that it shouldn't get much worse (that the amount of skills worth having on your bars should stay the same). To put it another way, there are no per-ability DPS increases that merely raise class damage. Every adjustment changes internal balance and viability, allowing or disallowing new rotations. Where there are no such opportunities to improve gameplay through internal rebalancing, though, a given job is generally—and should be—empowered as a whole. Simply slapping on an extra 200 or 300 or whatever potency ability here or there does not lend itself to increased enjoyability. The parts =/= power. The sum does. And where something is already balanced, other parts must necessarily suffer to add another that would unnecessarily adjust that sum's relative strength.

    Assuming balance, every skill added saps strength from everything else. So consider: would you, as a DRG, want to have whatever % of your overall power wrapped into a skill that, optimally, you MUST press at a near-exact second once per minute (only when unable to draw out an extra Gierskogul and when there will be no Jump or SSD within said window)? It would function identically to Death Flare, except that Death Flare ends a burst phase if it had to be rushed, while this would end your normal rotation. I just don't see why a Gierskogul_Final_Form would be worth an extra button, for instance, when BotD is already incredibly strong, and Gierskogul already offers the exact same effect on gameplay.

    ____________

    On topic: I'd love for Oaths to carry some sort of analog-charged bonus effect to make up for the time spent casting them. That'd leave them unique from WAR (and if Grit were to go oGCD, DRK), but without uniquely facing seemingly unintended gameplay restrictions or compromises.
    (0)

  5. #55
    Player
    GunksFoy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    244
    Character
    Gunks Foy
    World
    Adamantoise
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    snip
    I don't really have any issue with the current number of skills. The only Job that i currently require more than 2 X Hotbars for is Sch, and Smn but i rarely play that, and that is only because of pet actions. I play with a controller and have no issues, so I can't imagine that a keyboard and mouse user would have any either. Most people I know don't have any issues either.

    The ability doesn't change anything you're doing to already in the rotation. You already utilize Geirskogul to dumb BotD there and then refresh it immediately after, right before CT or FT. This just bolsters Dragoon DPS a bit while also giving something powerful to blow BotD when necessary instead of a Geirskogul at less than half the potency. As for balance, I don't really see this as an issue. If it was identical to Geirskogul, simply more potent, then certainly. However it is a skill that functions in a different capacity, but has the potential to increase dps.

    But let's face it, the devs already have all of this completed and anything we say is irrelevant to their decision.

    I actually like this idea. Something to set it apart without making it detrimental to have to use a GCD.
    (1)

  6. #56
    Player
    Stitches1974's Avatar
    Join Date
    Sep 2016
    Posts
    396
    Character
    Velt Starcaller
    World
    Excalibur
    Main Class
    Bard Lv 60
    Quote Originally Posted by Singularity View Post
    Summoner:
    "Actually #&@£?!%$ use Contagion damnit"
    Cooldown: 60s
    DoTs on target with zero duration remaining will not fall off but instead will remain (without ticking) until Carby/Garuda gets off his/her lazy ass and actually uses the skill you asked for 15 seconds ago.
    This would be amazing.
    (0)

  7. #57
    Player
    Mysticales's Avatar
    Join Date
    Sep 2016
    Posts
    555
    Character
    Mystaria Ausa
    World
    Hyperion
    Main Class
    White Mage Lv 80
    If I could turn off a cool down... it would be for fireworks usage.. I miss my ability to make macro dances using them without this delay!
    (0)

  8. #58
    Player
    Keiko_Kumiko's Avatar
    Join Date
    Feb 2015
    Posts
    47
    Character
    Keiko Kumiko
    World
    Balmung
    Main Class
    Machinist Lv 60
    MCH
    "Provision", AoE buff - Bishop Autoturret = HP Regen, high MP usage.
    "Provision", AoE buff - Rook Autoturret = reduces physical & magical vulnerability by 25%, high MP usage.

    MNK
    "Sonic Chi", 25 Yalm ranged single target skill, cast 4.45s, recast 15.00s, potency, 270.
    (0)

  9. #59
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    I'd love to see Monk have Featherfoot gain an aggro cut like Elusive Jump so tanks can spend more time out of tank stance.

    If I had to give it a new cool down it would be something like Aura Burst 180 Second Cool Down that reduces the action speed of all party members within 15 yards by 20% for 30 seconds and reduces TP and MP useage by 10% for its duration.

    Essentially a party wide Blood Weapon for a Monk equivalent to Battle Litany.
    (1)

  10. #60
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    "Last Jutsu" -Uses the last Ninjutsu input you used- Recast 25 seconds

    *Shares Recast timer with Ninjutsu (makes it 25 seconds when used amd vie versa Last Jutsu is 20 seconds if Ninjutsu is used)
    *Does not reset with Kassatsu

    Might be OP, but feel like the extra 5 seconds compared to the 1.4 second or 1.9 seconds to cast would be a good balance for said ability. Allows those with latency issues to use it while losing less DPS compared to those who can do the inputs each time with little to no lag.
    (0)

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