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  1. #1
    Player
    GunksFoy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    244
    Character
    Gunks Foy
    World
    Adamantoise
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Why bloat our bars with yet more skills that will only see use once per minute at the quickest, and without any effect on their surrounding abilities (a random massive AoE for MCH, a BotD-finisher for DRG that saps from general strength just to provide more, what?... hastened burst? Free periodic damage?...), or seek only to temporarily fix the issues found in other skills, instead of simply fixing those skills? o.o
    Some skills are supposedly going away or being changed, so hotbar bloat is a nonissue. Additionally, his idea for a BotD finisher doesn't sap strength at all. It would be utilized during the last few seconds of BotD instead of blowing a 4th Geirskogul before refreshing BotD. His idea would provide a 250 potency increase on that ability, which over the course of a fight is decent dps increase. This is an excellent idea, and while it may only seea few uses during a fight, it is something that doesn't complicate the rotation further but adds something to the job. Alternatively, it could be used similarly to Tornado Kick when the boss is jumping and gone for awhile i.e. Diabolos transition. But this is all opinion, so whatever.

    I agree the Mch aoe ability is a bit odd, especially since they have a somewhat bloated and fast paced rotation as is. And totally agree with the Dark Knight thing, and Paladin needs the same treatment for it's Oaths.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by GunksFoy View Post
    Some skills are supposedly going away or being changed, so hotbar bloat is a nonissue. Additionally, his idea for a BotD finisher doesn't sap strength at all.
    The bloat's already an issue. The only promise we have is that it shouldn't get much worse (that the amount of skills worth having on your bars should stay the same). To put it another way, there are no per-ability DPS increases that merely raise class damage. Every adjustment changes internal balance and viability, allowing or disallowing new rotations. Where there are no such opportunities to improve gameplay through internal rebalancing, though, a given job is generally—and should be—empowered as a whole. Simply slapping on an extra 200 or 300 or whatever potency ability here or there does not lend itself to increased enjoyability. The parts =/= power. The sum does. And where something is already balanced, other parts must necessarily suffer to add another that would unnecessarily adjust that sum's relative strength.

    Assuming balance, every skill added saps strength from everything else. So consider: would you, as a DRG, want to have whatever % of your overall power wrapped into a skill that, optimally, you MUST press at a near-exact second once per minute (only when unable to draw out an extra Gierskogul and when there will be no Jump or SSD within said window)? It would function identically to Death Flare, except that Death Flare ends a burst phase if it had to be rushed, while this would end your normal rotation. I just don't see why a Gierskogul_Final_Form would be worth an extra button, for instance, when BotD is already incredibly strong, and Gierskogul already offers the exact same effect on gameplay.

    ____________

    On topic: I'd love for Oaths to carry some sort of analog-charged bonus effect to make up for the time spent casting them. That'd leave them unique from WAR (and if Grit were to go oGCD, DRK), but without uniquely facing seemingly unintended gameplay restrictions or compromises.
    (0)

  3. #3
    Player
    GunksFoy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    244
    Character
    Gunks Foy
    World
    Adamantoise
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    snip
    I don't really have any issue with the current number of skills. The only Job that i currently require more than 2 X Hotbars for is Sch, and Smn but i rarely play that, and that is only because of pet actions. I play with a controller and have no issues, so I can't imagine that a keyboard and mouse user would have any either. Most people I know don't have any issues either.

    The ability doesn't change anything you're doing to already in the rotation. You already utilize Geirskogul to dumb BotD there and then refresh it immediately after, right before CT or FT. This just bolsters Dragoon DPS a bit while also giving something powerful to blow BotD when necessary instead of a Geirskogul at less than half the potency. As for balance, I don't really see this as an issue. If it was identical to Geirskogul, simply more potent, then certainly. However it is a skill that functions in a different capacity, but has the potential to increase dps.

    But let's face it, the devs already have all of this completed and anything we say is irrelevant to their decision.

    I actually like this idea. Something to set it apart without making it detrimental to have to use a GCD.
    (1)