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  1. #41
    Player
    Nihonnick's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    126
    Character
    Aria Meliora
    World
    Kujata
    Main Class
    Astrologian Lv 90
    AST
    combination or deuce Recast - 240sec
    Repeats your last drawn card.

    dead hand or renounce Recast - Instant
    Removes a card from play till used again.
    So if you dead hand Bole, you will no longer draw Bole cards.

    sans prendre Recast - 300sec
    If you play a card without using redraw (also does not affect held cards) It's effect is doubled (like Enhanced Royal Road) Will also be affected by - Royal Road (aka can Enhance a Expanded Royal Road Balance)

    spread Recast - 300sec
    Will spread your next card played. Will also be affected by - Royal Road Skill
    (aka can spread a Enhanced Royal Road Balance)

    revoke Recast - 420sec
    Will remove all card effects in play, to enhance (card drawn), expand (cards on party members), extend (royal road waiting to be used)

    So if you have a expanded card in play, a card drawn (does not affect HELD cards) and a royal road buff active, your next card will be Extended, Expanded, Enhanced.

    Some are maybe to OP..
    (1)
    Last edited by Nihonnick; 04-07-2017 at 08:33 PM.

  2. #42
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Dragoon
    Svipul: Single target jump that consumes all of BotD timer.
    OGCD
    150 potency + 10 potency per second remaining on BotD.
    30 second C/D.
    Not affected by Power Surge.
    Removes BotD buff.
    (Animation Lock as long as Jump or less.)
    (0)

  3. 04-07-2017 11:00 PM
    Reason
    forgot to quote

  4. #43
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Nockvryca View Post
    Dark Knight
    Grit is now an OCD instead of a GCD.
    you have no idea how much I want this. please make it happen.
    (0)

  5. #44
    Player
    Daranion's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    296
    Character
    Daranion Thronir
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    PLD
    Saint's Cross
    2 Strikes with 200 Potency Each
    Adds 280 Potency Regen to self on cast and Cleanses Debuffs
    (0)

  6. #45
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by GunksFoy View Post
    While whm may win in raw heals and dps, Sch excels at Dpsing while healing. First and foremost, the fairy delivers a 300 potency heal every ~2.5s (maybe less, haven't looked at my fairy spells in awhile) as well as Adlo, succor, and the ability to Lustrate quickly then right back to dps. On top of this, whm has far more trouble in the mp department, particularly while dpsing. This is why sch is excellent as an off healer.
    So first off, the fairy's recast timer is 3 seconds, so it's actually slower than a regular heal on top of being weaker. It's also because of that fairy that players tend to fall for the illusion that SCH has an extended time dps'ing when in fact WHM periodic healing effects (Regen, Medica II, Asylum) allow for just as much dps uptime, if not moreso since those hots can easily outheal whatever a fairy puts up and for a longer duration. Add onto that skills like Tetragrammaton and Benediction, and WHM can fit a supplementary healing role just as effectively as any SCH can.

    Secondly, the fact that you're using the term "offhealer" is all the more reason why it should have ET as a stance: because that label shouldn't be permanent on any job. Much like WAR and the term "offtank", every essential-role job (a.k.a. tanks and healers) should be able to fill a primary role-based position just as easily as a supplementary position. The only difference is that no group has ever been at a disadvantage because it had two WARs (hence their tweaking for Stormblood).

    The only real thing SCH has an advantage over WHM is utility. Where SCH brings things like group-wide damage reduction, WHM only brings more healing power and slightly more damage. If anything, WHM needs more utility components like that, but the real hurdle is trying to get it in while still fitting that "pure healer" theme WHM has always carried.
    (1)

  7. #46
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Warrior
    Unburdened Rage
    15s duration, 300s cooldown
    Duration between auto-attacks and GCD is reduced by 90%. TP regen is mildly increased (so the Warrior runs the risk of draining his TP badly, you use this when you have full TP else you're likely to drain your TP to 0).
    After effect ends, 15s non-dispellable Pacify, Amnesia, Silence, and 90% slow (think of it as the Warrior needing time to catch his breath after unleashing his fury), plus auto-attacks are disabled for that 15s duration.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  8. #47
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Bard
    Freedom Fighter
    20s Duration, 180s cooldown
    Enables Auto Attacks and removes all cast times while in The Wanderers Minuet. The additional DPS gain from the The Wanderers Minuet stance remains unchanged. Can only be used while The Wanderers Minuet is in effect.
    (1)
    Last edited by Vivi_Bushido; 04-08-2017 at 04:18 AM.

  9. #48
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Scholar:

    Divine Barrier
    Cooldown = 600 seconds
    Duration = 10seconds
    Effect: Next adlo cast will crit

    White Mage:

    ~Already mentioned~
    Osmose: MP recovery
    AoE Esuna: Removes one detrimental effect from all party members. (not all effects can be cleansed)
    (0)

  10. #49
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Summoner:

    Astral Flow
    Duration: 30 sec
    Recast: 5 min.

    *Triples potency of pet's attacks (Including Enkindle)
    (1)

  11. #50
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lemuria View Post
    WHM - Esunaga
    Cooldown: 120 seconds
    Removes all status ailments on party members within range.
    This would make me a very happy WHM.
    (0)

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