I don't think I'm missing the point at all. Most players want to stick with one job. Even among those that do raid, very few have an interested in gearing up multiples. Weekly lockouts is an extreme minority problem. Fatigue was a majority problem.Completely missing the point. What I'm saying is that even if you wanted to gear up multiple jobs to max, with the lockout system, you can only gear up one job. Doesn't matter how much you want to gear them all up. You get one max level piece of gear and you're done for the week. Or in the case of body/legs, one piece every other week. All your other jobs are left without.
The fatigue system, on the other hand, still let you play the other jobs once you reached the cap on one.
One system has a cap that affects all of your jobs at once, and the other system caps you on only one job at a time. The one that is only one job at a time is better.
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