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  1. #1
    Player
    Okita's Avatar
    Join Date
    Jun 2015
    Location
    Ul-Dah
    Posts
    37
    Character
    Niko Belle
    World
    Tonberry
    Main Class
    Bard Lv 90
    Quote Originally Posted by Gemina View Post
    Since I heal 99% of the time in this game and don't really raid, asking me to LB is like telling your third string quarterback to hop into the game.

    I very much would like something like along the lines of a personal LB to use. It wouldn't even have to be all that powerful, and just something to make things easier for a few seconds, get some extra deeps in.
    Precisely what my FC mate was talking about. Atm, at LB 1/2, tank and healer LBs are pretty much useless. The defense provided by the tank LB before LB3 is negligible and if a healer LB's before LB3, he's probably trolling. It would be great if they offered a unique buff of sorts to try and cut down the monopoly on the LB held by the DPS classes.
    (0)

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Okita View Post
    It would be great if they offered a unique buff of sorts to try and cut down the monopoly on the LB held by the DPS classes.
    The issue is that LBs are shared, so only one person would ever get to LB: The one whose LB adds the most damage to the raid, whether through direct damage, buffs or a combination of the two. That is the precise reason why melees largely have a monopoly on it (and why ranged DPS get it in dungeons).

    To solve this issue, LBs would have to be taken from the group and become a personal thing. Then however they screw with job balance - If two jobs have the same contribution outside of LBs, the one with the better LB is picked. At least, though, you'd ensure that everyone who does get picked gets to LB ever so often.
    (0)

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zojha View Post
    The issue is that LBs are shared, so only one person would ever get to LB: The one whose LB adds the most damage to the raid, whether through direct damage, buffs or a combination of the two. That is the precise reason why melees largely have a monopoly on it (and why ranged DPS get it in dungeons).
    I think most players know why DPS jobs have the monopoly with LBs. It just makes more sense for them to use it the majority of the time. Therein lies the issue. Tank and healer roles rarely get to use theirs, and when the time comes, they might not even have it on their cross/hotbars.

    Quote Originally Posted by Zojha View Post
    To solve this issue, LBs would have to be taken from the group and become a personal thing. Then however they screw with job balance - If two jobs have the same contribution outside of LBs, the one with the better LB is picked. At least, though, you'd ensure that everyone who does get picked gets to LB ever so often.
    Keep the group LBs as is. The LB3 should still be game-changing powerful. Instead introduce a new general action that gives players their own personal LB that builds based on their actions, favoring offense. This would mean tanks and healers can further optimize their roles by adding DPS to their repertoire, and the LB rewards these efforts by what they do best: a free single target/group heal/buff for healers, and a strong defensive/offensive buff for tanks. DPS will get theirs too, but will be less powerful/provide less utility for them in comparison to tanks and healers, but will still be balanced because filling the gauge will be easy for them due to it being based on offense, thus be able to use theirs more frequently. Basically, they harder they kill, the more they get to use their own LB.

    Special and unique abilities are very rewarding to use, and make combat a hell of a lot more interesting. I am turning this into my own request as well.
    (2)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Okita View Post
    Precisely what my FC mate was talking about. Atm, at LB 1/2, tank and healer LBs are pretty much useless. The defense provided by the tank LB before LB3 is negligible and if a healer LB's before LB3, he's probably trolling. It would be great if they offered a unique buff of sorts to try and cut down the monopoly on the LB held by the DPS classes.
    In 4-man content, LB2 by the tank or healer can be quite useful if the group is in trouble. IIRC tank LB2 is like an Adlo crit+deployment tactics from a SCH, and healers restore 80% of health for free. I believe the general rule is: if boss health > party health then either the tank or healer should LB2 and who gets it between these two is contingent on the healer's mana pool. In 8-man they could still be helpful depending on how many players and which jobs are still up, but otherwise only a fully charged LB gauge in very certain situations warrants their use by these two roles. IOW, practically never in the content I run, but can't speak for relevant raids and savage content. EX primals still favor DPS LB3 from my experience as well.

    I feel the implementation of a personal LB is a great opportunity to reward players for their skill. Like I suggested, no need to make them crazy powerful, but good enough and with a cool animation that players will strive to fill their gauges so they can use it.
    (0)