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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Okita View Post
    I was thinking that the effect would be stronger the more bars you collect, the same as it works right now.

    I just feel as if the LB3 system has the potential of being more than just something nice to look at to make the game more interesting
    but it does. It brings utility, a hefty amount of damage, a full rez/heal/ damage mitigation.
    (0)

  2. #2
    Player
    Okita's Avatar
    Join Date
    Jun 2015
    Location
    Ul-Dah
    Posts
    37
    Character
    Niko Belle
    World
    Tonberry
    Main Class
    Bard Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    but it does. It brings utility, a hefty amount of damage, a full rez/heal/ damage mitigation.
    Lets put this back into perspective:
    DPS LB
    Caster LB - AOE Damage
    Melee LB - Single Target Damage
    Ranged LB - Straight Line AOE Damage
    Tank LB
    Damage Reduction
    Healer LB
    Resurrection/Heal

    True, it brings utility, damage, healing, resurrection and damage mitigation as you said.

    The issue here is, who should LB and why? The LB potency is a flat rate and it doesn't matter if a Ninja or a Monk LB's.

    It would be nice if it did matter who LB'ed. Sure, you could cite a10s where a caster/range LB is pretty much needed to take out the adds effectively or a12s where the tank LB is needed to make it to the next phase, but almost every other fight sees the melee DPS LBing at one point or another, and atm it simply is irrelevant who LB's. The damage is pretty much the same for all melee classes.

    Which is why I think adding a bonus buff of some sort would make the game more interesting.
    (0)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Okita View Post
    True, it brings utility, damage, healing, resurrection and damage mitigation as you said.

    The issue here is, who should LB and why? The LB potency is a flat rate and it doesn't matter if a Ninja or a Monk LB's.

    It would be nice if it did matter who LB'ed. Sure, you could cite a10s where a caster/range LB is pretty much needed to take out the adds effectively or a12s where the tank LB is needed to make it to the next phase, but almost every other fight sees the melee DPS LBing at one point or another, and atm it simply is irrelevant who LB's. The damage is pretty much the same for all melee classes.

    Which is why I think adding a bonus buff of some sort would make the game more interesting.
    What happens then, if you don't have such and such job with you where it did matter?
    (0)

  4. #4
    Player
    Okita's Avatar
    Join Date
    Jun 2015
    Location
    Ul-Dah
    Posts
    37
    Character
    Niko Belle
    World
    Tonberry
    Main Class
    Bard Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    What happens then, if you don't have such and such job with you where it did matter?
    We would be in the same conundrum as you would be if you attempted A10s with 4 melee dps
    (0)