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  1. #91
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    737
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    In that example, the person was on ast who only used ewer on themselves, never dps, and bragged about how good healer they are.
    That doesn't actually explain how he's trolling. If he was ewering himself, it may have been because he's wasting too much mp from overhealing the tank, his mp regen may have been on cooldown at the time, maybe the tank may have slightly low gear, which may be the reason for not healer DPSing, or all of the above. Unless if they didn't have either mch or brd, he may have not gotten some MP song. As for a weapon, maybe can't afford a 200+ weapon at the time, due to not being motivated to do daily hunts, haven't unlocked Alexander yet, or not enough gil for a 250 weapon.

    While I agree that crafting and gathering gear shouldn't be used in a duty at all, even if it's for spirit bonding, calling someone a troll for using low level Heavensward weapon is kinda bad judgment, and an angry rant, in my opinion, isn't gonna make SE implement something like that any faster, if at all.
    (0)
    Last edited by EorzeaHero69; 04-01-2017 at 03:47 AM.

  2. #92
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    If you are 60 doing 60 things, the smallest weapon you should have is 235, you can do deep easy for 30/30 and or 4k wolf marks, 3 frontline dailies on 3 straight losses or 2 dailies on 2 wins for frontline i think it is, you get weird values at times (1k+ for win, 750-850 for second, 500 for 3rd, +1000 daily) and losses but max you need is 2 daily wins (so 2 wins is 2k or over + 2k for each daily bonus). Or you can simply do the daily, lose, that's 1500, then lose 6 more times, so max is 7 matches in a day, gives you a 235 weapon. There is no excuse to have anything lower then a 235 weapon right now, other then a returning player not knowing better because the system allows them to pass for things when they shouldn't be able too.
    So in order to do expert dungeons, you feel that you are required to have a weapon above the minimum item level (230) for those dungeons? And you expect everyone to do PvP, which some people hate, 7 times before they do that? That's a bit much. If you have a mix of poetics and lore gear, and a 210 weapon from seals, you're fine. Not everyone does Alexander or PvP, nor should we expect them to just to finish the MSQ.
    (4)

  3. #93
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    Quote Originally Posted by Callinon View Post
    Did we really need yet another thread about this?
    Gotta beg Square to force other players into doing what they want others to do.
    (1)

  4. #94
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Talraen View Post
    So in order to do expert dungeons, you feel that you are required to have a weapon above the minimum item level (230) for those dungeons? And you expect everyone to do PvP, which some people hate, 7 times before they do that? That's a bit much. If you have a mix of poetics and lore gear, and a 210 weapon from seals, you're fine. Not everyone does Alexander or PvP, nor should we expect them to just to finish the MSQ.
    Drop it to 230, which is what lore gear is. People shouldn't be able to queue into content with gear that doesn't reach the minimum ilvl. At least not to the extent we've seen examples of. Maybe 10-20 below? But what Miste demonstratively is a clear flaw in the system.
    (1)

  5. #95
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Drop it to 230, which is what lore gear is. People shouldn't be able to queue into content with gear that doesn't reach the minimum ilvl. At least not to the extent we've seen examples of. Maybe 10-20 below? But what Miste demonstratively is a clear flaw in the system.
    In order to get a 230 weapon, you need to finish A8 four times, or be doing your Anima weapon. If someone doesn't do Alexander (and plenty of people don't, even normal) or the Anima quests, that's not really an option.

    230 minimum item level does not mean that every single item needs to be 230, it means the average item has to be 230. I agree that people shouldn't be coming in to level 60 content with level 52 weapons, because the weapon is disproportionately important (and should probably be more heavily weighted in the ilvl calculation), but 210 is plenty for ilvl 230 content, assuming the rest of your gear brings your average item level to at least 230. (Which it obviously must if you're queuing at all.)
    (0)

  6. #96
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Talraen View Post
    So in order to do expert dungeons, you feel that you are required to have a weapon above the minimum item level (230) for those dungeons? And you expect everyone to do PvP, which some people hate, 7 times before they do that? That's a bit much. If you have a mix of poetics and lore gear, and a 210 weapon from seals, you're fine. Not everyone does Alexander or PvP, nor should we expect them to just to finish the MSQ.
    Basically OP is throwing a fit because either they or "their friend" is stressed out by having to actually heal occasionally (and this has come up in several threads via anecdotes with laughable examples), and the entire game needs to be catered to their idiosyncratic psychological needs, lest they ever have to actually do their job and not just be a DPS with an instant queue.
    (2)

  7. #97
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Ama_Hamada View Post
    Does anyone else keep seeing this issue appear?
    Nope! Never have had this issue appear in any capacity, not have I ever chatted with anyone that's had this happen to them, so I'm not entirely sure you're being honest here.
    (0)

  8. #98
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Well if it for spirit bonding the gear yes the gear you wear should be lock to your job and have another slot to equip the gather ect gear which doesn't effect damage output, but that a hole new system so doubtful that will happen.

    Perhaps a better way to spritbond is required as well, because it seem battle related content is the fastest way to do it which is part of the problem also.
    (0)

  9. #99
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Nixxe View Post
    Basically OP is throwing a fit because either they or "their friend" is stressed out by having to actually heal occasionally (and this has come up in several threads via anecdotes with laughable examples), and the entire game needs to be catered to their idiosyncratic psychological needs, lest they ever have to actually do their job and not just be a DPS with an instant queue.
    You do realize how much HP is lost when a tank doesn't where the proper gear right? It's the whole reason VIT became the main stat of tanks as they added dmg to their main weapons instead of having tanks use STR and VIT because it only caused more unnecessary stress on the healers.

    A basic example, any gear lacking VIT=0HP added. So crafting gear does pretty much nothing for tanks. No secondaries, no main attributes, nothing. Now let's take a quick look at proper gear i150 left side gear. We'll do NQ and HQ, so we got, 56/62, 35/38, 35/38, 26/29, 38/38 and 56/62. So with just left side that is about 3.2k +HP and 3.4k +HP. But that's not all, it's not just HP, it's also Defense and magic Defense.

    If a person is wearing craft gear on their left side.

    Just focus on HQ for this one, but the tank gear has 300/214/214/186/214/300 compared to 46/86/86/86/120/120.

    So you gotta consider this.

    If a tank has a base HP of 5k using crafting gear giving them a total of 544 physical defense compared to a tank using fell left HQ gear would be 8.4k HP and 1428 physical defense.

    You aren't just going in with less HP, but less defense, you can't look at that and say OP is being unfair or crying about needing to heal more,it's not about healing more it's about how nearly impossible it is to keep someone alive in that situation because a fully geared DPS wearing the proper gear in that instance would be able to tank better than a tank wearing the wrong gear.
    (0)

  10. #100
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Airget View Post
    You do realize how much HP is lost when a tank doesn't where the proper gear right? It's the whole reason VIT became the main stat of tanks as they added dmg to their main weapons instead of having tanks use STR and VIT because it only caused more unnecessary stress on the healers.

    A basic example, any gear lacking VIT=0HP added. So crafting gear does pretty much nothing for tanks. No secondaries, no main attributes, nothing. Now let's take a quick look at proper gear i150 left side gear. We'll do NQ and HQ, so we got, 56/62, 35/38, 35/38, 26/29, 38/38 and 56/62. So with just left side that is about 3.2k +HP and 3.4k +HP. But that's not all, it's not just HP, it's also Defense and magic Defense.

    If a person is wearing craft gear on their left side.

    Just focus on HQ for this one, but the tank gear has 300/214/214/186/214/300 compared to 46/86/86/86/120/120.

    So you gotta consider this.

    If a tank has a base HP of 5k using crafting gear giving them a total of 544 physical defense compared to a tank using fell left HQ gear would be 8.4k HP and 1428 physical defense.

    You aren't just going in with less HP, but less defense, you can't look at that and say OP is being unfair or crying about needing to heal more,it's not about healing more it's about how nearly impossible it is to keep someone alive in that situation because a fully geared DPS wearing the proper gear in that instance would be able to tank better than a tank wearing the wrong gear.
    Dude, if someone is wearing crafting gear, kick them. Who cares? They can't do their job. OP has complained about everything from having a weapon even 1 ilvl under the average required for the dungeon, to having a couple lower level accessories, to plenty of other perfectly acceptable situations. There's being so poorly geared you're not being able to do your job and then there's annoying the anal retentive busybodies who can't figure out other players don't exist just to do whatever they want them to. Only the former is worth caring about, yet OP mostly falls into the category of said busybodies and tries to use a couple of rather extreme and undoubtedly rare examples to justify their entire litany of mostly trivial complaints.
    (1)

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