I think you misread...I wrote several times AFTER Haukke Manor...so it would be the last dungeon you would be able to Q for without a JobForcing people to have jobs at Haukke Manor (LV 28 dungeon), jobs cannot be obtained, not up until one reaches LV 30 first.
Second, what about leveling other classes for cross-class skills for the jobs you want to play? I leveled up Gladiator to LV 34 for my Warrior, I leveled up Pugilist to LV 44 for my Bard and Ninja, I leveled up Lancer to LV 34 (before I decided to play Dragoon after I got all my other jobs at LV 60) for my Bard, Ninja and Machinist.
Forcing players to have jobs before LV 50 is just nonsense, some are probably doing just that, getting their cross-class skills.
and again, once the content has been placed in Duty Finder, it thus becomes open & available to any player of any skill level. So anyone who pays the sub and meets the minimum duty finder requirements can play the content and has the right to. If you don't like it, you are well within your right to do something about it. You deciding to tell me to stay out of the content is your choice. Me deciding not to listen to you is mine.
Have a good day! =)
Maybe just DF with friends, Linkshell(s), and/or Free Companies instead of pugging.
That, and the fact that SE may have to rework all the A Realm Reborn class/job quests, and it would not be a good thing to change a story like that, in my opinion.
Last edited by EorzeaHero69; 03-30-2017 at 12:19 PM.
That goes both ways. In that mindset, it'd be nice if the people who don't want a person who performs their job as close to 100% to simply block us so we don't end up in their group either. If I block those that suck, my list will fill up a lot faster than if those that suck would just block me instead. So please, block me.
I keep seeing these threads and it's always the same thing. (Mostly western) Players are screaming and hollering over what others are doing and blaming it on the devs. The straw was designed to make drinking easier, it's not a flaw in design if someone in the room is sucking loudly from it.
But the difference is that I, as a terrible, terrible player of this game, don't really care about the caliber of other players of this game. I'm here merely to have fun. I'm not concerned with how splendid you are at your rotation, or if you can output more DPS as a healer then all the DPS you're partied with. I'm just here to play. You don't see bad players complaining that yall are just too good lol. So why would I decide to block you? that doesn't make any sense.That goes both ways. In that mindset, it'd be nice if the people who don't want a person who performs their job as close to 100% to simply block us so we don't end up in their group either. If I block those that suck, my list will fill up a lot faster than if those that suck would just block me instead. So please, block me.
If you care that much, then its on you to do something about it. I'm not concerned. and if you wanna block me, then block me lol =)
Last edited by RaijinSupreme; 03-30-2017 at 12:29 PM.
That's the point of the sarcasm. Obviously nobody would complain about having their dainty little asses carried all the way to the bank and back, but I figured someone would at least be stupid enough to go ahead and block me so that I at least could have a handful fewer nuisances in the random pool.
But, alas, I don't queue random duties as much as I used to. That's the actual effect. Players who actually want to play instead turn to other things. Players that are good at what they do also play the game to have fun. Players who impede that fun by being awful directly result in a negative experience in those who play well. However, my experience in life has taught me it's "hook-ups for fuck-ups." SE will keep making things simpler and easier, and continue to cater to the idiots, because that's where most of the money comes from.
Good news is we have will probably have the intermediate hall coming soon (non-specific date), I'm excited to see what it looks like and if they make it of good teaching quality I might suggest they lock content behind it where it makes sense. Obviously locking Satasha lvl 15 behind a tutorial is ridiculous, the point isn't to make people's lives hard.. so it'll depend on the quality and speed of the tutorials but I look forward to seeing them at least, and hope to encourage they make an Expert Hall and further!
Also.. if SE is reading this, if possible review the Novice Hall to be more streamlined I did all of the tank ones just to see what it was like and they're not bad for novice but I would love to see the loading in and out taken care of by either letting you load to the next one in instance or by combining a few of them to be slightly longer tests (basically where possible without removing the lessons, make them joint and smoother - but I was happy to see it existed and having a reward at the end was a nice touch~).
Last edited by Shougun; 03-30-2017 at 04:00 PM. Reason: Edited specificity of the hall until I can find a date
There is something that can be done, but I'd argue nothing you've listed would do the trick, and SE has clearly decided not to pursue the only course that would usher in significant improvement: challenging players early and often.Edit: Keep hearing alot of "There is not much that can be done about bad players":
I don't care how many tooltips are available, how obvious the quests are (they're already really freakin' obvious), or how well SE simulates real dungeon conditions. If players aren't faced with content that consistently challenges them to improve their skills, if they aren't faced with the shame of wiping a group of their fellow players when they screw up, they aren't going to learn. Experience is the ONLY long-term teacher that will solve this problem (and even then, it's not perfect; FFXI was brutally hard, and you still got incompetent players at level cap, just not as many). Sure, SE can force the Gladiator to become a Paladin, but bad is bad. They'll just suck less obviously.
So, given that SE has shown absolutely no desire to introduce real challenge into the typical dungeon, that's the ballgame. FFXIV is going to always be riddled with bad players, because bad players aren't punished. Their progress isn't impeded, their groups can usually survive without them, and the party members they encounter who would otherwise black list them for incompetence aren't even on the same damned server most of the time. No consequences, no learning.
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