Been playing for 6 years. Never ran into that issue personally.
Been playing for 6 years. Never ran into that issue personally.
I'm not saying it doesn't happen, i just feel like it's way more uncommon than its made out to be.
And even if they did remove classes alltogether, people wouldn't become better all of sudden.
Well, yeah.. they had classes and jobs back then too. o:
I don't think that removing classes is the solution. I really like the class system, and thought it was a great way to encourage me to try out the various roles. I would have never made an Arcanist had I not needed it for another job, and SMN/SCH ended up being my main for 2.x & 3.x.
I think that the game does a pretty poor job of teaching people how to play their role, but more importantly I feel the game is to forgiving for poor play. I would support a system similar to WoW's proving grounds. Where before you can queue in for the equivalent of expert, you need to pass a few tests vs various mobs that test your ability to do adequate damage, positioning and interrupts. I also agree with the OP that you should be prevented from queuing into dungeons post Haukke as a class. When queuing in the Duty Finder, you should receive a message that you cannot enter as a class and must unlock your job, with a helpfile explaining what a job is and how to unlock it.
I think a better analogy would be if you were to pay money to join a competitive sports team, and then showed up and just sat there. Your team would be understandably mad, and would have every right to call you out on it. Your coach would have every right to bench you if you didn't improve.Everyone who pays rent gets to live in the place they're renting. Doesn't mean they're free to use the place for illicit means. . . Or does law and common sense not apply because they pay their rent?
If perhaps the metaphor is lost:
Paying a sub doesn't excuse you from not performing up to par in any aspect of the game that requires you to work as part of a team with anyone. "Going as fast as the slowest person" isn't a terrible mindset to work with, but if that person isn't even running, or trying to justify that they don't have to run, then there's a problem.
Last edited by Kaurie; 03-30-2017 at 10:37 AM.
I don't think that removing classes is the solution. I really like the class system, and thought it was a great way to encourage me to try out the various roles. I would have never made an Arcanist had I not needed it for another job, and SMN/SCH ended up being my main for 2.x & 3.x.
I think that the game does a pretty poor job of teaching people how to play their role, but more importantly I feel the game is to forgiving for poor play. I would support a system similar to WoW's proving grounds. Where before you can queue in for the equivalent of expert, you need to pass a few tests vs various mobs that test your ability to do adequate damage, positioning and interrupts.
Well, they kind of mentioned the removal of the class system a couple times in different manners.
I also would like to see it stay personally.
And I quite agree, i think the game does a very poor job of teaching people how to play their jobs.
There should be something in place along the lines of
"You need to adloquium this NPC tank before the tank buster, or else you fail."
"You need to bane 3 DoTs from this target onto 2 other targets, or else you fail."
"You need to generate more enmity than the NPC tank, or else you fail.
And yea, i don't disapprove of the idea of a more difficult 'test' for people to enter savage mode.
But as for other content, there should be no test or requirement.
Last edited by ShinMetsu; 03-30-2017 at 11:01 AM.
Again, I don't think that removing classes is the solution. I'm aware that is their current direction, but I disagree it's the right choice.
That's what I said?And I quite disagree, i think the game does a very poor job of teaching people how to play their jobs.
As for your potential test ideas, they seem decent.
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