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  1. #21
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    I actually don't understand why we can't buy, trade and sell cards between players.
    You know, that's the first question I asked ingame when I discovered triple triad. It should have had a greater player to player focus such as trading than just pvp
    (0)

  2. #22
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Reinha View Post
    INB4 someone joins in with "My need for MGP is equal to your need to use this item!!" like in earlier discussions about dungeon gear.
    Dungeon gear is a completely different story... You are nearly always uncontested for your NEED rolls in a dungeon. Roll priority is also specific to the class so if you actually want gear to use then you can force a priority by playing that class..

    Non-specific items such as cards and mounts are a different ball game entirely...
    (0)

  3. #23
    Player
    Kit-Kat's Avatar
    Join Date
    May 2015
    Posts
    332
    Character
    Ayleen Estheim
    World
    Siren
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Masekase_Hurricane View Post
    I actually don't understand why we can't buy, trade and sell cards between players.
    Because we can exchange cards for MGP. People would then be able to buy MGP via gil instead of doing what was intended (GS related stuff) to earn them.
    (1)

  4. #24
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Reinha View Post
    This sounds good.

    INB4 someone joins in with "My need for MGP is equal to your need to use this item!!" like in earlier discussions about dungeon gear.
    Or setting them to personal loot like other cards dropped. Which resolves the argument entirely and the system itself is the same across the board.

    Edit: There shouldn't be a guaranteed # of cards dropped from a Raid anyway. Defeats the whole point of "Card Rarity" and collecting.
    (0)
    Last edited by ReplicaX; 03-29-2017 at 11:21 PM.

  5. #25
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ErryK View Post
    Shouldn't it just work like the ponies and lanners? If you have it, you can't roll need or greed?
    That would be stupid. Why should I have to leave behind 1,500 MGP just because I already have it? I'm fine with the OP's suggestion or the random personal loot method like most other cards, but what you're suggesting is just a straight up nerf for everyone.
    (3)

  6. #26
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kit-Kat View Post
    Because we can exchange cards for MGP. People would then be able to buy MGP via gil instead of doing what was intended (GS related stuff) to earn them.
    Then how about once a card is traded from player to player once, it is unable to be resold or traded again.
    (0)

  7. #27
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nixxe View Post
    That would be stupid. Why should I have to leave behind 1,500 MGP just because I already have it? I'm fine with the OP's suggestion or the random personal loot method like most other cards, but what you're suggesting is just a straight up nerf for everyone.
    Read back, please.

    Quote Originally Posted by ErryK View Post
    Well, they still drop from the personal loot system. I got an Echidna card although I never rolled on one, or at least the Echidna one works that way. Though I can see the issue of if everyone has a card, then the cards are worthless cuz no one can lot on them.
    (0)



    Baby, tell me, what's your motive?

  8. #28
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    They should go back to the former system. Just let it randomly drop in your inventory. I'm a card collector myself and I have already completed all my TT collection. I really disliked this system because, even though it's a guaranteed drop, having to roll against the whole alliance is a pain in the butt. It felt more rewarding when it was just like an Atma.
    (0)

  9. #29
    Player
    Kit-Kat's Avatar
    Join Date
    May 2015
    Posts
    332
    Character
    Ayleen Estheim
    World
    Siren
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by SenorPatty View Post
    Then how about once a card is traded from player to player once, it is unable to be resold or traded again.
    Then it would make the problem this thread talks about even worse. People would still roll on cards just to sell them for gil instead of MGP. Also, TT is suposed to be a mini game for you to collect and earn your cards through effort. Cards have different 'stats' and actually affect the tournaments, so you could buy your way up there to get extra MGP from the reward. Same way as gear isn't tradeable.
    (0)

  10. #30
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kit-Kat View Post
    Then it would make the problem this thread talks about even worse. People would still roll on cards just to sell them for gil instead of MGP. Also, TT is suposed to be a mini game for you to collect and earn your cards through effort. Cards have different 'stats' and actually affect the tournaments, so you could buy your way up there to get extra MGP from the reward. Same way as gear isn't tradeable.
    Then my suggestion should come to fruit only after the OP's suggestion comes to life.
    (0)

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