



And at this point, every mogstation related decision will test the waters. New item doesn't sell? Np, every thing before it sells great so they can fallback on it. And if it works? Even better plus its sets new precedent for how high they can go for the next mogstation item.
Last edited by SenorPatty; 03-29-2017 at 01:19 AM.



I could be...okay with that? I'd assume that, since they're veteran rewards, everyone would be started out with a balance of some sort, proportionate to the amount of time they've been with the game? Or maybe they could do a discount based on time subscribed instead, capping at something like 60% for 1.0 vets and 50% for 2.0 beta/launch players (and obviously those who came later would eventually reach the 2.0 launch level...I'd expect the higher level to be kept locked only to legacy accounts, similar to their reduced sub rates, and as a 2.0 beta player I'd be fine with that).
The largest part of my upset with the mogstation is their ridiculous overpricing of digital items, and those items not being account wide, and the rest is feeling like my sub means nothing to them even though I've never let it lapse once in nearly four years, so anything that would alleviate those feelings would be a step in the right direction.





Well I'm not sure if they would back track or not, I would assume they would consider any time after the end of our current veteran system which we /know/ is ending. So whoever has made it to the end of that, at least (not everyone is riding the edge of the current campaign). Although having to play for like 2 years before getting to the Kupo Cash might be painful for some people, so it might be smart to halt the campaign as soon as possible and move the veteran rewards into the cash shop and begin KC for everyone. With perhaps a extra gift for those who've been subscribed for long periods of time as they transfer into the new system (afterwards they'd be on similar rate footing, with a bit of a bigger starting pool ofc).
What I mean is people who were part of the old system once the new system comes about might be like "I didnt want cloud's outfit, I'd rather have Odin Mount!! I'd like to return the cloud outfit!". So they give like quarter KC bonus or something for those who made it certain distances in the old system, on top of the free veteran reward that are now moved into the cash shop (not removed, but now you can start the game and get cloud's outfit the same day if you wanted). So I think you bring up an interesting point, they could just say "tough shit" and not give people bonuses but eh lol it might make it very smooth if they did something extra just to blow a kiss at people who went through the old system (but I don't think it's "required"; however the cash shop has a lot of negativity so making people feel better might be a good idea).
The other big plus for SE, I believe, is with everyone having some access to the cash shop it means everyone will be visiting it more often increasing potential buyers. Like going to costco you come in for one item and come out with 10 lol.
I really like this because what if you're a MASSIVE Aerith fan but they add her gear under the 10 year Veteran reward? You might not even subscribe now because you're 10 years late and you know you're never ever going to get it, that's reaaallly disappointing. Especially as certain gear can be a huge draw to some people. I mean I personally wouldn't care if its there but I can imagine specific fan service sets that'd actually make or break joining the game because FF has such a strong history to pull from (maybe if it was Golbez or Auron outfit). So being able to purchase the outfit right away or earn the KC by subscribing for a while could be a massive boon to those really dying for that fan service.
I agree Mogstation is crazy priced, which I guess was a big hope I was aiming for with KC. Let's say you want that new $30 mount now, you could spend your KC you earned over lets say two or three months and now it's 50+% off. Or if you waited like 5 to 6 months you didn't even have to pay extra for it (100% KC purchase).
There are a number of things I think they could do to make the cash shop less upsetting, like account bound for any item like emotes, mounts, and glamour. Then also I believe they should start making season/seasonal packs with a Blizzard HoTs sort of pay system. What that is for those who aren't familiar sometimes Blizzard makes a pack of heroes for lets say $20. You want the pack because it has a discount but you already own one of the heroes which sort of makes it less valuable.. however the pack automatically recalculates its own cost to incorporate some of that reality and discount it further.
As also mentioned turning dye into permanent purchase, or more like you unlock the ability to buy it in game for a nominal amount (unless they change all dye to be like GW2), would be a great idea. I don't know if they want to spend the energy to do it but I think it would be important to check all the people who've bought dyes and reward them with something. I don't think it's required to return all the money but for example they change it so you can permanently own a dye for x2-3 amount it is currently, for all the people who've paid more than that they get KC or something like that and for those who paid less you could just turn a permanent discount on their account for that dye so they can pay the remaining amount to get it perma unlocked.
The Wedding band being another thing, you shouldn't have to expend the band until you're actually married - if you keep canceling your time frame they can make you wait along time to reschedule or whatever but don't kill the band until you get your reward.
Account bound, purchase protection, ways to reduce or earn cash shop items through normal gameplay (at a reduced rate obviously), and general respect by lowering consumable purchases.. I think people might warm up to the cash up more. Also they could do what WoW does sometimes where they do chairty events, which could further increase goodwill around items - just make sure you do the math first so you can announce a great publicity event and not some tiny amount of money "raised $500 /yaaaay/".
Last edited by Shougun; 03-29-2017 at 02:19 AM.
They need to put the heavensward song in there so we can buy it too



I've been saying this since they first released the cash shop dyes. $1 a pot is pretty steep, but if they charged, say, $5 for an unlimited supply, or an unlock to buy them from the salvager for a bit of gil, they'd still be making money without having to gouge their customers.
While I hate the cash shop in general, I'm much more forgiving of putting previous event rewards. It gives players who weren't around for previous events a chance to obtain those items without cheapening the value of those items to the players who were around for the events. The exception to this is furnishings.
With event gear, you can always rebuy it from the Calamity Salvager/Recompense Officer.
with event mounts, minions and songs, you can never lose them. They're in your log forever.
With event furnishings, if you lose them your only option is to spend real life money to repurchase them. This is obviously especially bad for Fixtures, that get automatically destroyed if you ever switch them out. It is absolutely unacceptable to charge real money on items that were already earned in-game (or even to charge real money more than once for an item you already bought). Event furnishings should always be available for repurchase at the Calamity Salvager or Recompense officer, or at the very least event furnishings need to be available every year during the event.
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