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  1. #1
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Again I think it would help a lot if they made their new vet system Kupo Cash. People wont stop buying and so SE will definitely not stop selling, however, they can add Kupo Cash as vet rewards at a rate that allows people to occasionally buy missing or random new things (or at least discount them to something they find reasonable, change that $20 mount into $3) while at the same time whales (company's true love lol) will still be buying stuff as the KC wont grow fast enough.

    Even with the above they really need to do something about their consumables though, games like GW2 which lives off the cash shop and expansions even allows you to buy and own the dye. So even if they increased the price a bit, consumable purchases in a digital game is such a dirty feeling.

    At least in Western games it seems account wide purchases is approaching/for the most major already is common courtesy, including dyes in GW2 iirc.
    (4)
    Last edited by Shougun; 03-29-2017 at 12:53 AM.

  2. #2
    Player
    Lukha's Avatar
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    Feb 2014
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    Goblet W13P13, Ul'Dah
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    Lukh'a Lybhica
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    Adamantoise
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    Conjurer Lv 100
    Quote Originally Posted by Shougun View Post
    Again I think it would help a lot if they made their new vet system Kupo Cash. [Snip]
    I could be...okay with that? I'd assume that, since they're veteran rewards, everyone would be started out with a balance of some sort, proportionate to the amount of time they've been with the game? Or maybe they could do a discount based on time subscribed instead, capping at something like 60% for 1.0 vets and 50% for 2.0 beta/launch players (and obviously those who came later would eventually reach the 2.0 launch level...I'd expect the higher level to be kept locked only to legacy accounts, similar to their reduced sub rates, and as a 2.0 beta player I'd be fine with that).

    The largest part of my upset with the mogstation is their ridiculous overpricing of digital items, and those items not being account wide, and the rest is feeling like my sub means nothing to them even though I've never let it lapse once in nearly four years, so anything that would alleviate those feelings would be a step in the right direction.
    (2)

  3. #3
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Lukha View Post
    I could be...okay with that? I'd assume that, since they're veteran rewards, everyone would be started out with a balance of some sort, proportionate to the amount of time they've been with the game? Or maybe they could do a discount based on time subscribed instead, capping at something like 60% for 1.0 vets and 50% for 2.0 beta/launch players (and obviously those who came later would eventually reach the 2.0 launch level...I'd expect the higher level to be kept locked only to legacy accounts, similar to their reduced sub rates, and as a 2.0 beta player I'd be fine with that).

    The largest part of my upset with the mogstation is their ridiculous overpricing of digital items, and those items not being account wide, and the rest is feeling like my sub means nothing to them even though I've never let it lapse once in nearly four years, so anything that would alleviate those feelings would be a step in the right direction.
    Well I'm not sure if they would back track or not, I would assume they would consider any time after the end of our current veteran system which we /know/ is ending. So whoever has made it to the end of that, at least (not everyone is riding the edge of the current campaign). Although having to play for like 2 years before getting to the Kupo Cash might be painful for some people, so it might be smart to halt the campaign as soon as possible and move the veteran rewards into the cash shop and begin KC for everyone. With perhaps a extra gift for those who've been subscribed for long periods of time as they transfer into the new system (afterwards they'd be on similar rate footing, with a bit of a bigger starting pool ofc).

    What I mean is people who were part of the old system once the new system comes about might be like "I didnt want cloud's outfit, I'd rather have Odin Mount!! I'd like to return the cloud outfit!". So they give like quarter KC bonus or something for those who made it certain distances in the old system, on top of the free veteran reward that are now moved into the cash shop (not removed, but now you can start the game and get cloud's outfit the same day if you wanted). So I think you bring up an interesting point, they could just say "tough shit" and not give people bonuses but eh lol it might make it very smooth if they did something extra just to blow a kiss at people who went through the old system (but I don't think it's "required"; however the cash shop has a lot of negativity so making people feel better might be a good idea).

    The other big plus for SE, I believe, is with everyone having some access to the cash shop it means everyone will be visiting it more often increasing potential buyers. Like going to costco you come in for one item and come out with 10 lol.

    I really like this because what if you're a MASSIVE Aerith fan but they add her gear under the 10 year Veteran reward? You might not even subscribe now because you're 10 years late and you know you're never ever going to get it, that's reaaallly disappointing. Especially as certain gear can be a huge draw to some people. I mean I personally wouldn't care if its there but I can imagine specific fan service sets that'd actually make or break joining the game because FF has such a strong history to pull from (maybe if it was Golbez or Auron outfit). So being able to purchase the outfit right away or earn the KC by subscribing for a while could be a massive boon to those really dying for that fan service.

    I agree Mogstation is crazy priced, which I guess was a big hope I was aiming for with KC. Let's say you want that new $30 mount now, you could spend your KC you earned over lets say two or three months and now it's 50+% off. Or if you waited like 5 to 6 months you didn't even have to pay extra for it (100% KC purchase).

    There are a number of things I think they could do to make the cash shop less upsetting, like account bound for any item like emotes, mounts, and glamour. Then also I believe they should start making season/seasonal packs with a Blizzard HoTs sort of pay system. What that is for those who aren't familiar sometimes Blizzard makes a pack of heroes for lets say $20. You want the pack because it has a discount but you already own one of the heroes which sort of makes it less valuable.. however the pack automatically recalculates its own cost to incorporate some of that reality and discount it further.

    As also mentioned turning dye into permanent purchase, or more like you unlock the ability to buy it in game for a nominal amount (unless they change all dye to be like GW2), would be a great idea. I don't know if they want to spend the energy to do it but I think it would be important to check all the people who've bought dyes and reward them with something. I don't think it's required to return all the money but for example they change it so you can permanently own a dye for x2-3 amount it is currently, for all the people who've paid more than that they get KC or something like that and for those who paid less you could just turn a permanent discount on their account for that dye so they can pay the remaining amount to get it perma unlocked.

    The Wedding band being another thing, you shouldn't have to expend the band until you're actually married - if you keep canceling your time frame they can make you wait along time to reschedule or whatever but don't kill the band until you get your reward.

    Account bound, purchase protection, ways to reduce or earn cash shop items through normal gameplay (at a reduced rate obviously), and general respect by lowering consumable purchases.. I think people might warm up to the cash up more. Also they could do what WoW does sometimes where they do chairty events, which could further increase goodwill around items - just make sure you do the math first so you can announce a great publicity event and not some tiny amount of money "raised $500 /yaaaay/".
    (1)
    Last edited by Shougun; 03-29-2017 at 02:19 AM.

  4. #4
    Player
    Lukha's Avatar
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    Lukh'a Lybhica
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    Adamantoise
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    Conjurer Lv 100
    Quote Originally Posted by Shougun View Post
    As also mentioned turning dye into permanent purchase, or more like you unlock the ability to buy it in game for a nominal amount, would be a great idea.
    I've been saying this since they first released the cash shop dyes. $1 a pot is pretty steep, but if they charged, say, $5 for an unlimited supply, or an unlock to buy them from the salvager for a bit of gil, they'd still be making money without having to gouge their customers.
    (1)

  5. #5
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    Naunet's Avatar
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    Mide Uyagir
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    Coeurl
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    Astrologian Lv 90
    Quote Originally Posted by Shougun View Post
    I agree Mogstation is crazy priced, which I guess was a big hope I was aiming for with KC. Let's say you want that new $30 mount now, you could spend your KC you earned over lets say two or three months and now it's 50+% off. Or if you waited like 5 to 6 months you didn't even have to pay extra for it (100% KC purchase).
    That feel when the f2p MMO you play handles its cash shop a million times better than the subscription MMO you play... ugh.

    To clarify my point... I'm subscribed to WildStar, so we can compare equivalent values as I'm paying $15/month for both MMOs. In WildStar, I earn Omnibits by playing the game, which I can then spend on anything in the cash shop (with the exception of fortune coins, but the rewards from those RNG boxes are all purchasable on the auction house). I don't even have to really try to earn Omnibits; they just kind of fall from the sky just by naturally playing the game. And I have more than I need! I have purchased all dyes (account unlocks, btw), all costumes (also account unlocks), most pets, and a couple mounts all with omnibits, plus unlocks for holowardrobe slots, decor limit increases for housing, and costume slots. I have spent real money in the cash shop twice and only because I felt compelled to financially support a particular decision of Carbine's - not because I felt like I needed to spend money or else I wouldn't get the item.

    Now compare that to FFXIV's cash shop...
    (4)
    Last edited by Naunet; 03-29-2017 at 05:05 AM.

  6. #6
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Fisher Lv 90
    Quote Originally Posted by Naunet View Post
    Now compare that to FFXIV's cash shop...
    Personally hope FFXIV's team still keeps tabs on other MMOs and what they are doing / have done, there are a number of very high quality systems and changes that are present in other games that I imagine people would find very welcome here - although I fear suggesting it in such a way that its like "Yoshida Senpaii please dont do anything new" lol.. Thats not what I mean :P. There are also a number of mistakes they can attempt to avoid by seeing that how they played out in other games xD.

    Sometimes though it definitely feels like there are not very many people who've played that far or kept tabs on other MMOs, even sometimes myself I'm shocked of neat systems in old games still alive but I do keep tabs on GW2/WoW. I didn't love the graphics of Wildstar but as you know I think Wildstar's housing is amazing and is why I don't want more districts, apartments or whatever, they're weak and minuscule compared to what I've tasted now lol. The graphics of the FFXIV housing system aren't bad, I like those quite a bit - but the system itself is like a level squirrel facing off Behemoth Fate.. IMO.. :P. It leaves me very few good things to commend FFXIV's system, graphics being a clear good point but that's about where I end too.

    There are other examples of course that were less full power, but it seems a great consistency with the other ones is that they actually let everyone have a house (and are usually larger too). Personally thinking that the FFXIV districts turn into FC Garrisons would be an excellent very long term group project with high visual results allowing for the current district resources not to go to waste and give FC something to really buff themselves out with over a period of time, Suikoden find recruits build a FC army, Dark Cloud repair a community, WoW Garrison earn incredible utility and options. The big focal points of each area becoming optional FC housing locations (like the windmill, or the big arch thing in the mist).

    Expensive stuff is best if the team has passion for, so I hope they get to see their competition to challenge them - the current housing system feels entirely noncompetitive (in this case I don't count the graphics because FFXIV's graphics overall are top notch in comparison to other MMOs). Although I wonder if its just because they didn't expect them to be popular, since they've been making glamour end game for so long I should think at this point they now understand the community is quite desiring of creative outlets and visions.

    So when I heard of Shirogane I was like "oh that looks cool but I'm really sad they're keeping the system.. with all the same creative restrictions and limited capacity drama..". FF Realm Building would be amazing (assuming they keep on adding the objects they're adding but incorporate the realm and placement options like WS). To me its "stop making new districts and just give me the tools to make my own, give me a bunch of Asian themed items and I'll make Shirogane - if I want". Unfortunately that's not easy ask.., if it was I'd just hand them the code and server resources and call it a day lol. Oh god that'd be so cool to have your own pocket realm with FFXIV graphics... /cry

    Bright side is I do think they hear player feedback :P. At least having seen changes over a long period of time, but at least many concerns I've mentioned/had/seen seem to have been addressed even if it wasn't in the exact asked way (as to be expected). With of course big vastly expensive and hard to change things being the worst to ask for change on, like housing. Since we're talking about cash shops, I still think they could do what Rift has done to allow players to purchase other realms - that'd be huge on RP servers (people might recreate zones or even "extend" zones, could have some pretty cool and unique story events if they allowed you to flag everyone in the area for PvP too). I think a simple caveat on the purchased realm is that the production buildings have reduced return or no return (but function visually), and as they're purchased they can also have their questline/upgrades finished.

    Wish them lots of success and popularity so they can swing around that big money club at features, hopefully they do it with enough tact it doesn't feel like we're getting beat with it too lol :P
    (0)
    Last edited by Shougun; 03-29-2017 at 01:55 PM.

  7. #7
    Player
    Ririta's Avatar
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    Ul'dah
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    Ririta Rita
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    Behemoth
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    Thaumaturge Lv 100
    Quote Originally Posted by Naunet View Post
    Now compare that to FFXIV's cash shop...
    I remember reading a thread where someone added all the prices and the result was over 200$, higher than WoW despite WoW's cash shop being around for much longer...

    I don't know how it is now but GW2's cash shop before the expansion was pretty tame too. You actually got to buy more inventory space... instead of renting. And I never needed it because of the way they store skins.
    (1)

  8. #8
    Player
    Voltyblast's Avatar
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    Rama Kagon
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    Phantom
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    Warrior Lv 84
    Quote Originally Posted by Naunet View Post
    Now compare that to FFXIV's cash shop...
    I like this way actually: we already paying a sub - and please stop saying that we're entitled because of it: it's a matter of paying services rather than entitlement - but the cash shop is almost as filled as a legit f2p, except it's still a p2p game.
    With this method, however, I'd be more keen on spending my "tokens" on simple stuff and if I miss a tiny bit, I could always use the additional cash for completing the purchase. I know they won't do it anyway - heck why would they when it's giving them cash? - and I wouldn't be surprised if they will start selling famous skins from other games from now on for insane prices (well let's not look to far: tidus and yuna's outfits basically cost 30 bucks, 15 each, although it was from an event).

    Nostalgia sells anyway so, I don't expect them to change a single bit. If anything, I expect to get worse and worse...I'm looking at you, Final Fantasy 7 Remake!
    (2)

  9. #9
    Player
    Doki's Avatar
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    Doki Waku
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    Faerie
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    Warrior Lv 100
    They need to add a "purchase this one premium package to catch up with all event stuff to date" thing. The way you have to individually purchase everything is horrible.
    (1)

  10. #10
    Player
    Shougun's Avatar
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    Quote Originally Posted by Doki View Post
    They need to add a "purchase this one premium package to catch up with all event stuff to date" thing. The way you have to individually purchase everything is horrible.
    And that comes to $638~! Would that be cash or credit?

    lol :P

    Would like to see the seasonal years get packaged each seasonal though, with the achievement pertaining to them rewarded at that point. (Sort has happened before, but like at least last time I saw all the Halloween ghosts are separated out into individual purchases).
    (1)