Quote Originally Posted by Naunet View Post
The only encounter that even comes close to that in FFXIV is that boss in Pharos Sirius that spawns dogs at certain HP percentages.
Symond the Unsinkable, Zu and (to a lesser extent) the Siren are cases where to much dps makes the fight harder as you end up pushing add phases into mechanics/AoE phases.

SE also has a bad habit of making fights with fairly short enrage timers and where the longer you take the harder the fight gets. Savage Cruise Chaser is a good example of this as every skipped limit cut reduces the damage it deals in later phases. More dps doesn't just allow you to skip mechanics it actively makes the later mechanics easier.

In order for being defensive/playing it safe to be a viable strategy the longer a fight goes on the easier it needs to get. If Cruise Chaser started with X damage up buff stacks at the start, lost one each time it did limit cut and an enrage happened when it does limit cut when it has no stacks you would have a fight where dps is important but the fight gets harder if you focus on dps to much but you still need a minimum amount of dps.