OP, thx for asking the question...sucks it got misunderstood but at least you tried ^^ I'd rather see stuff like that too...we need something to do besides weekly tasks >.<
OP, thx for asking the question...sucks it got misunderstood but at least you tried ^^ I'd rather see stuff like that too...we need something to do besides weekly tasks >.<
I'm hopeful that they expand on Deep Dungeons in a way to offer this. If they do less of a single 200 floor style like POTD and more of a challenging 10 floors spread across 10 different "Dungeons" that might quench your thirst for challenge. Since there would potentially be that variety to do different content, the only concern is will Deep Dungeons in 4.0 use our gear or will it be self-contained again? I would like to see Deep Dungeon content that actually pushes the limits of the best gear at that time, even if it means everyone can't get into it as soon as they unlock it, it would at least bring worth to having that high-end gear past making it easier to do the content where you got said gear from.
All that I need are dungeons and extreme trials like 2.1, and the good old First Coil style raiding.
Some times I just want to play some serious stuff, but I don't want to go study several videos and guides and then practice every single phase just to beat a fight. I really dislike their model of hardcore content today, feels more like time wasters than fun.
I'd like to have your Palace of the Dead though, I've only gone up to floor 100 but I thought that it was really interesting. After I catch up I'll try getting to 200, maybe that will be the "easy to enter, hard to win" hardcore content that I crave for.
And was asked before, and answered before: team size sand resources are not optimal for that much. It took them a year to make 2 gender base gear sets for each class for the garo event. now take that and try to come up with 4 difficulties of the same content each patch. People complained over Alex normal vs savage.
Like I said I'm all for more content, but gotta understand the ramifications of it. Yoshida gets asked it often, so no it was misinterpreted. At any point he could have clarified the question, but he will get a similar answer to the tons of times.
difficulty is subjective. You can have 4 levels of content, and people still find it too easy.
Last edited by BigRed5392; 03-26-2017 at 04:44 PM.
You are absolutely correct. We shouldn't complain or give feedback on the product that we purchase. We should just leave instead.
I'm done with trying to add anything here. The only reply is a broken record.
OP, I hope Yoshida sees your clarification.
BigRed, this is my last comment that I will address to you:
“Your most unhappy customers are your greatest source of learning,” according to Microsoft founder Bill Gates.
That is what we are, their customers. We pay them money in exchange for a product.
umm would help if you actually read what I said instead of skimming posts, ASSUMING what is said, then run off on a tangent trying to look cool.You are absolutely correct. We shouldn't complain or give feedback on the product that we purchase. We should just leave instead.
I'm done with trying to add anything here. The only reply is a broken record.
OP, I hope Yoshida sees your clarification.
BigRed, this is my last comment that I will address to you:
“Your most unhappy customers are your greatest source of learning,” according to Microsoft founder Bill Gates.
That is what we are, their customers. We pay them money in exchange for a product.
Please point out where I said no one can provide feed back? where did I say people should leave?
All i said was this was asked before, pointed out how often, pointed out each reply.
challenge is subjective, and yoshida's job is to make sure the game is good, AND Promote the game is good.
When providing feedback, there needs to understanding a few things. First makle sure the feedback wasn't already mentioned. Instead of making 1000 threads, make 1 thread with 1000 replies.
Make sure the feedback is clear, and make sure the feedback is made with the understanding of who it will effect. Asking for things for the "right now" can be tricky as stuff may work only for the "right now" but not the long term, which Yoshida and the dev team always consider.
remember all requests effect all regions, NA might want something JP might not. Who do you follow?
Yoshida has been asked this question before, many times since 1.0, in both context, and the clarification. Yoshida and koji are not dumb, and understood what was asked. The reply is still the same "i can't trust you guys, as people complain"
This was a hot topic because of coil, people wanted to see the story, but couldn't play enough to get a static, or had the skill level to beat it. People complained about Alex normal and Alex savage stating it ruined raiding as why bother doing savage if normal has the same bosses, with no extra reward outside of better gear.
As i stated challenge is a subjective thing, you can add 4 tiers, 10 tiers, 100 tiers of higher and higher degrees of difficulty, and people will complain it is too easy.
Resources are spent with each bit of content, between time and money. It takes time to make content, and fine tune it for 1 tier, more tiers adds more time. Stuff gets sacrificed because of lack of time and money.
I'm all for more content, i said that 5 times which you ignored. I'm just stating facts.
1) yoshida understood what was said.
2) yoshida has been asked this a lot
3) people complain no matter what.
Last edited by BigRed5392; 03-26-2017 at 04:43 PM.
the only ones at fault for making a game into a job, is the people who form the mindset of making a game into a job.
I did endgame in ff11, never felt like a job to me. I played ff11 20 hrs a day, I play ff14 15 hrs a day. (gf posting not nym) still doesn't feel like a job.
Well not really an official source, but a portion of the ppl doing raiding on the mythic level are not happy with how things are going, dunno your opinion of some youtubers but asmongold and preach gaming touch the subject.Got a source on that? I mean, raiding has always been a niche activity and last I checked WoW raiding numbers looked pretty similar to FFXIV raiding numbers all things considered. I even tried Googling "WoW mythic raiding statistics" and could only find them for the WoD raids, which show a smaller PERCENTAGE of players clearing mythic than XIV players clearing Savage, but translating that to actual number of PLAYERS (eg subscribers), it was about the same amount of people. More people just play WoW so the number is statistically smaller but not numerically smaller.
Is there a Legion mythic armory scrape that shows raiding being on the downslide since then? Got a link?
EDIT: It's also worth noting that a pretty high percentage of players actually clear Heroic difficulty, which is somewhere between XIV's normal mode and Savage mode. That said, their LFR sees a lot more activity than our story mode, showing that their community is more interested in the "concept" of raiding as a whole than ours.
Also the have been an influx of guild stepping down from it too.
A common problem I heard about was the fact that you don't feel like you are getting better because boss kill times do not really go down on subsequent kills.
Tbh I don't feel at ease at making a real comparison between our 2 difficulty and WOW, since you can get BIS by sheer luck by doing those because of the titanforge system
Good for you, lol?the only ones at fault for making a game into a job, is the people who form the mindset of making a game into a job.
I did endgame in ff11, never felt like a job to me. I played ff11 20 hrs a day, I play ff14 15 hrs a day. (gf posting not nym) still doesn't feel like a job.
Please stop removing well agrumented quotes from posters while only adding a two-line psudo-science reply as your own content. Thanks a bunch. Interesting read this trhead.
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