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  1. #41
    Player
    GunksFoy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    244
    Character
    Gunks Foy
    World
    Adamantoise
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by BigRed5392 View Post
    do you know how often yoshida gets asked that question. counting 1.0 rough;y 100. every live letter QA has a "can be get another raid tier" "can you make stuff more challenging" "can you make things harder"

    yet when they get it "its too hard" << every time. Should look up all the past live letter QA since 1.0.
    I've been a dedicated player since 2.0 Beta, trust me, I've seen them. My point was, you were trying to tell the guy who asked the question that he Yoshi did not misinterpret his question. The OP literally said, this is not what I was asking, and provided multiple posts explaining why Yoshi misinterpreted him and what he actually meant. Your point is silly and irrelevant. I don't care if he gets asked the same question 100 million times a day, he still misinterpreted the OP and therefore gave an unsatisfactory response.


    TL;DR - The open doesn't want more difficult content, he wants more, as in numerical, 2 instead of 1, 5 instead of 2, challenging content. He wants there to be 3 or 4 difficult things in a patch as opposed to 1 hard raid and a bunch of faceroll content. Hope this helps to clarify.
    (10)

  2. #42
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by RoninDarkchild View Post
    "Why" would they need to add new attacks or new attack patterns? Did Diadem Normal and Diadem Hard have new attacks for the same mobs when the only thing that changed was the mob rank? The ONLY difference between Diadem Normal and Diadem Hard was Mob ranks and Chest drop rates!!! Hard mode had higher chance of gold chests.

    There isn't even a real difference in the new Diadem between Matron and Fury except for the method of progress. It's the same exact map, same exact mobs.
    See the post directly under you to know "why", his sentiment is not unique to him, that's a complaint that has been around in other MMOs that have multiple difficulties. Our team is well aware of those complaints, that's why our normal and extreme primals are slightly different, why normal and savage raids are also slightly different.

    They add the same content with higher stats and they will please you and others, but they will displease other people as well.

    Also FYI original Diadem had different mobs depending on the mode you entered, so effectively yes there were different attacks. New diadem isn't divided in difficulty, matron is there mainly for gathering.
    (0)
    Last edited by alimdia; 03-25-2017 at 05:48 PM.

  3. #43
    Player
    Jatoi's Avatar
    Join Date
    Aug 2013
    Location
    Far, far away.
    Posts
    386
    Character
    Wren Snakelily
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    snip
    This!

    You took the words straight out of my mouth!

    I had managed to deal with a DRK in Sor Khai who didn't have one of their tanks leveled enough for him to achieve "Provoke" among other useful abilities ( barely used cooldowns ), and somehow we managed to go through the dungeon. His excuse was "I like to take my classes one at a time" but add in some vitriol.

    It shows that in the content, you can really finish things regardless if you're absolutely horrible. There's some things that would flatten you if you don't use your CDs properly, but when it comes to certain dungeons even the worst can make it and it won't make them think "Maybe I should do better..."
    (1)

  4. #44
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    @OP: So what you're asking for is a greater amount of endgame content during the week.

    Personally, this could be solved with bigger raids. Compare your 4 corridors leading to a boss that we have here to something like a big raid instance with 13 bosses. Chances are you'd be busy all week and set aside several raid nights to clear the content. Loot tables could be varied, with the highest ilevel stuff coming from the last 4 or 5 bosses in the instance, but designed so that you need to gear yourself up via the earlier bosses to even make it that far.

    Back when I raided, we used to set 2 or 3 raid nights per week, not counting time to get mats for flasks/potions and such. On top of running daily heroics and doing daily quests. I never saw this whole "we're done raiding for the week on maintenance day" thing until this game launched.

    -----------------------

    I sort of agree that the approach they've taken to hard mode dungeons is convoluted. Instead of increasing HP and damage dealt by mobs (the way WoW does heroics), SE got it into their heads that every hard mode needs to be completely different from the normal mode, which does indeed require development time. I'll admit, even I expected ARR's expert roulette to be Heroic Sastasha, Heroic Totorak, Heroic Brayflox's Longstop, and so on. At this point, I think we've been spoiled, and if SE were to take this approach they'd likely be accused of being cheap or something.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #45
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    I was right there with OPs point when Yoshi answered the question, my head was like "OMG, we want the easy content to be more challenging, we aren't asking for more challenging raids, we want what happened with weeping city after void ark." The fact that he thinks challenging means brutally difficult makes me sad, to me challenging has come to mean requiring more than one brain cell.

    Over the course of heavensward, the dev team has slowely been fixing difficulty, raids are in a good place (if they change the name to extreme raids and in 4.0 add a further savage difficulty akin to how it was in SCOB), 24 mans are in a good place since weeping city, its just dungeons and potentially extreme primals that could use some love. Also we would like more content on the level of extreme primals. I believe THAT is what the community means by "we want more challenging content"
    (1)
    Last edited by Lambdafish; 03-26-2017 at 12:03 AM.

  6. #46
    Player
    Holkan's Avatar
    Join Date
    Jul 2015
    Posts
    5
    Character
    Sir Holkan
    World
    Behemoth
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by BigRed5392 View Post
    do you know how often yoshida gets asked that question. counting 1.0 rough;y 100. every live letter QA has a "can be get another raid tier" "can you make stuff more challenging" "can you make things harder"

    yet when they get it "its too hard" << every time. Should look up all the past live letter QA since 1.0.
    The point is going over your head the OP is asking for more content that gives some meaningful challenge he even says it doesn't have to be raid fights and in fact stated that he is totally okay with the difficulty of raids. Hes just asking for more challenging content not as in harder difficulty hes asking for more challenging content as in the AMOUNT of content in the game.

    He wants versions of dungeons and treasure maps and diadem and every other side content to feel like you have to do something meaningful rather then just be in cruise control. Again he is not asking for the top end content to harder then it already is he is asking for more of it in raids and other aspects of the games. IE 10 raids fight instead of 4 and things like 4 mans and hunts and treasure maps to require you to properly play your class and mistakes mean you fail.
    (6)
    Last edited by Holkan; 03-26-2017 at 01:38 AM.

  7. #47
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lambdafish View Post
    I was right there with OPs point when Yoshi answered the question, my head was like "OMG, we want the easy content to be more challenging, we aren't asking for more challenging raids, we want what happened with weeping city after void ark." The fact that he thinks challenging means brutally difficult makes me sad, to me challenging has come to mean requiring more than one brain cell.

    Over the course of heavensward, the dev team has slowely been fixing difficulty, raids are in a good place (if they change the name to extreme raids and in 4.0 add a further savage difficulty akin to how it was in SCOB), 24 mans are in a good place since weeping city, its just dungeons and potentially extreme primals that could use some love. Also we would like more content on the level of extreme primals. I believe THAT is what the community means by "we want more challenging content"
    Honestly, Sephirot and Nidhogg were a comfortable difficulty. I would love to see another Thordan EX, but the devs seem adamantly opposed to the idea despite it being, in my opinion, the best fight they've ever designed. Although I do like Sophia, she's noticeable step down and Zurvan is a complete mess. I sincerely hope they borrow more from ARR and earlier HW when it comes to content tuning. Creator was good to help balance things out for the raid community however I hate it seems to be at the expensive of harder primals. We need more midcore content, SE, not less. If the normal version equivalents weren't so hilariously easy, this wouldn't be as big an issue.
    (0)
    Last edited by Bourne_Endeavor; 03-26-2017 at 04:46 AM.

  8. #48
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I'm still curious why no1 asked yoshida about zurvan EX difficulty at all tbh
    (0)

  9. #49
    Player

    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    338
    Quote Originally Posted by Laerad3993 View Post
    So you want WoW basically? That's what it sounds like to me.
    XIV NEEDS something like WOW's tiered content if it's to survive, right now it's either hard-core-mode or the high-road and many are taking the latter.
    (4)

  10. #50
    Player
    Laerad3993's Avatar
    Join Date
    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Pintsized View Post
    XIV NEEDS something like WOW's tiered content if it's to survive, right now it's either hard-core-mode or the high-road and many are taking the latter.
    I played WoW from launch until MOP. XIV does not need to ever be like WoW post WoTLK and even then, that's pushing it. Anyone who praises Cataclysm and beyonds raiding obviously is more out of touch than they say the developers here are, or never actually completed every Tier and used that raid finder esque garbage system Blizzard developed. Even basic content held your hand, and I'm sure still does. Unless someone was playing in that Vanilla-WoTLK gap, they were playing just as easy of a game as they are here now. There was NOTHING hard about dungeons outside of very select few in Outland, and even then gear eventually allowed you the same benefits that ilevel does here. You outgeared everything and unless you had a terrible tank or healer, you could wipe the floor with everything. Even Kara was a joke in terms of a "raid". I played that game religiously, it wasn't difficult outside of TK-BT and Lady Vashj.

    Plus, the game is about what, getting closer to 5 years old now since launch cumulatively? I think you're a bit late to doomsday and actually think the game needs RAIDING to keep this game afloat when the other 98% of the game has kept it afloat all this time. That mentality is exactly what's wrong in my opinion. I know more people that would leave this game if it was Raid centric than those that would leave if it were left as is. The only thing that will die is the "hardcore" raiding community. Not the game itself. People come and go all the time because they don't get their way or don't like something. This isn't new whatsoever.

    Note: people I know, not the doomsayers on the forums every day.

    If this game becomes anymore like WoW I will leave, and wouldn't even look back. WoW lost it, and there's a reason people didn't go back(and that they don't disclose numbers anymore).

    Things change, and the developers shouldn't have to suffer criticism for the great job they do, because a minority group wants things to be like XI and WoW( which is ALL I EVER SEE on these forums, it's just masked very well). The game is enough carbon copy of some aspects of both games.
    (1)
    Last edited by Laerad3993; 03-26-2017 at 06:49 AM.

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