This x1000, and the molasses reaction time garuda is a distance problem that if garuda is even an inch too far it will very slowly move into range then very slowly stop and THEN use it.
Oh hey nothing was here
I have to click contagion 5-6 times before it's cast VIA pet. That's 2-3 spell casts wasted currently. If I could cast it myself, I wouldn't have that time wasted.
I did stop playing about half way after Aht Ughan and throughout my whole levelling process I was made to be the parties white mage, so if they changed them that much that makes me happy but even then the way the XI summoner works wouldn't translate as well as everyone is thinking it will into this without a serious overhaul and remake of the job itself which I don't think SE will ever do and I'm well beyond the point were I have accepted this fact. Which is why the fact the vocal minority is still being so loud about such a futile endeavour is so mind numbingly irritating.XI Summoner is currently not a healing battery at any point in the game, levelling up or otherwise. Someone at SE actually gives us gear with pet stats now!
Nothing about XI's Summoner mechanically made it suited to healing. Nothing about it mechanically made it weak offensively. Bad balancing and a complete lack of equipment did that. No one is asking for bad balancing and a lack of gear to be imported into XIV.
Everyone needs an internet hug every now and then.
That is incorrect... what made it incredibly weak was the fact that JUST having your pet out drained your MP... and the damage was so low that it would suck you dry before it ever killed anything.
The only one you could have out for any period of time was Corbunkle... and he was so weak the mobs just crushed him.
And you had NO OTHER SPELLS other than what was on your Sub job... so the base class itself was sooo linked to the pets that it was gimped and useless to bother with. You could Sub WHM if you wanted to get a group... but that was about it.
I remember it very clearly my friend... it was the mechanic itself that was the problem in the first place. If you COULD have summoned your pets and kept them out to fight for you it may have been different... bit it wasn't... so all you could do was sub whm and beg for groups if you wanted to play one because there was a shortage of healers in the game.. that relegated it to second rate white mage at best.
That thing stunk on ice, and gear isn't going to fix the problem when the base mechanic itself was that broken.
I too enjoy SMN the way it is right now, its why I main it, I really like the Job plays.I swear I must be one of the only people who plays summoner right now that likes how they have designed it as well as thinking it is an improvement to XI's summoner. Yes having lots of summons was fun. Being told to go whm or blm instead and almost never playing summoner unless I was solo wasn't.
I just hope they do something so we're not locked into using only garuda in almost all important things, I wanna use iffy-kun too~.
Yeah, theres been an uncountable amount times I hit raging strikes,tri disaster and then look like a jackass standing around for 3-5 seconds because garuda is feeling lazy. Contagion would be more consistently activated if it was a summoner ability.
Oh hey nothing was here
Alternatively they remove this weird delay the pets have when you command them to do anything.
Everyone needs an internet hug every now and then.
That's exactly what I was doing literally 25 minutes ago. Perpetuation cost is mitigated by gear. SMN has changed. Potencies have improved. The frequency with which you can use your pet abilities has been greatly increased.
You keep telling me about your problems with SMN years ago, and I sympathise, I really do - because I was in that situation. But things have changed since then and XI's SMN doesn't have those problems anymore. Your pet is still 95% of your job, and it works fine because the people at SE who didn't understand the job they created now understand it... somewhat better.
You keep telling me that things can't be fixed but I'm literally sitting here playing the fixed result!
You can't really ignore that the combat differences between the two games is like night and day. What works in XI won't work the same way here, the amount of work SE would need to put it into it and we all know what their response has been like when it doesn't involve new jobs, so do you honestly believe deep down that they would completely rebuild an already in-game established job from the ground up just to make you and a few select others happy?
I can completely understand tweaks and minor/modest reworks, but the things some of you are asking just isn't going to happen based on SE's own response to it all and their track record in the past.
Like tell me right now, do you honestly believe such a change a dramatic shift could happen from SE in XIV?
Everyone needs an internet hug every now and then.
dupe post /10chars
Last edited by Yukiba; 03-25-2017 at 06:12 AM.
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