And only in this game are the requirements for "everything else" so minimal that "how much damage can you do" becomes the most important question for both tanks and healers as WELL as dps.More precisely: We're suffering this DPS meta because the game revolves around lowering health bars to 0 in order to win a fight and the only way to do that is to deal damage. Damage is what matters, the only thing that matters. Everything else is fluff - You do it if it's required, to the degree it is required, but afterwards go back to damage, because only damage will further your win.
FFS, SE, just design encounters that require tanks and healers to do their jobs.
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