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  1. #1
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Putting several of these effects in various Cross Role skill lists will allow the devs to design fights that require them.
    If everyone can be useful for mechanics then why take the job with a lower DPS?

    Perfect balance is impossible in MMORPGs, no amount of homogenization and streamlining will ever solve it...
    (2)

  2. #2
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Still not really hyped...

    I don't even read the interviews anymore so ty for the summary OP ^^
    (5)

  3. #3
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Iromi View Post
    Still not really hyped...

    I don't even read the interviews anymore so ty for the summary OP ^^
    I read them still, but they usually start off like this:

    Boyfriend: Did you see the new interview posted on Reddit today?

    Me: No, I don't want to read it, do I?

    Boyfriend: Probably not, but I know you will anyway. You're not going to like it.

    I read the article and just shake my head and sigh.

    I don't think my apathy for this game has ever been like this. I always had hope that something would happen and make it better. Just like Yoshida made so many things better in 1.x.

    With every interview, I feel is going further downhill and that saddens me.
    (4)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    On the discussion of Paladin, obviously from this interview we can take that they're going to balance Paladin's MDef (but that isn't the /only/ change it'll recieve) and here is another "maybe" change:
    USgamer: Finally, let me end on selfish question. As a Paladin player, Flash is a good ability, but it doesn't have any impact. Can we give it some impact?

    Yoshida: It's true. It is kind of hard to tell if the enemies have reacted to it or not. As you mentioned, it's literally a 'Ping!' and then some light. We're still in a state where we can go back and review some of the existing actions, so I'll look into it.
    [Source]
    The admittance it feels pretty low impact and that they'll take a look is really nice imo (while it's a lot easier to use than Overpower lol, the spamming of flash in the very beginning to hold AoE hate feels awful, imo).

    The spell isn't as bad as some of the worst ones jobs have but it has been a highly suggested/debated change across threads about what Flash does and how it may help the Paladin in it's AoE management. The fact he said "we're still open to changes" and "we'll look at it" makes me feel that its already being looked at (cannot say it will be changed or not) but at least the easiness in response makes it seem like a valid item on the Paladin 4.0.
    (1)
    Last edited by Shougun; 03-24-2017 at 08:14 AM.

  5. #5
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    They've already suggested that they're going to trim a lot of the clutter and ensure that each role has access to the same tools that they require across the board. As far as PLD goes, this needs to be reflected in AoE capability as well, I feel. So I'm glad that they're in agreement that the Flash ability is lacking. A PLD who wants to get the ARR relic weapon is in for a frustrating time with the light farming phase. Even something as simple as Satasha unsynced can be infuriating due to the lack of AoE they can dish out. So you pull everything you can, use Circle of Scorn and then...you pretty much either have to wait to recharge or slowly pick off each enemy with direct hits. A WAR or DRK, by comparison, can simply spam their AoE and trim a lot of time off of it as a result.
    (1)

  6. #6
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    If they upped the PLD's defenses, wouldn't it be interesting if they were given "tank buster" utility. Like an ability which allowed them to shave 1 buster stack on them or the ability to have a time based action which allowed them to retaliate dmg when a tank buster ability is being used, "Double Dmg if covering the person who is being tank busted".

    I feel like being creative with the way PLD could increase their dmg output would be a god idea rather than giving them a straight att boost.
    (0)

  7. #7
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I think one of the biggest issues is that 'regular' content is very easy outright for many players with a decent amount of experience with the game. Many encounters are very generous in regards to not punishing players for their mistakes and a lot of players have access to gear that increases their damage and health to a point where they easily survive most things that the game throws their way. I've seen people soak up multiple AoE's and survive due to an attentive healer - and it isn't unusual for a dungeon to involve pulling multiple enemies at once and then killing them with AoE.

    I'd like to see more engaging content that takes a similar approach to the higher floors in POTD. You need to be cautious with how many enemies you pull at once, there's traps to watch out for and every enemy has at least one special ability to watch out for. At the very highest floors getting hit by any AoE at all will result in death. So the stakes are high and the rewards are actually pretty decent all things considered. Unfortunately actually getting there is needlessly tedious - you need to first find three other people to team up with who will be around at set times. You also need to tackle 50-100 without a single wipe which isn't too difficult in itself and most people wanting to do the higher floors will have already done already dozens of times over. One of the biggest challenges is finding people with a schedule that aligns with one's own. A lot of players in this game are very flaky in that regard.
    (1)

  8. #8
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    the "dps meta" isn't a the problem.
    the problem is that what works for the pioneers is often enforced on the majority.
    more damage for a faster clear was never the issue, but asking ppl to do more damage without understanding the fight itself. you often see midcore ppl or pugs try to skip certain things, cause it's too hard to learn something. though you could simply do the mechanic and deal with it. and after you understand the fight you can still try to optimize and do more damage.
    just look at zurvan and soar. it's such an easy mechanic but instead of learning how it works and just assign positions before the fight, ppl were asked to skip it with damage and later in the fight to cheese is with tank lb. broken seal is the tougher mechanic.
    (1)

  9. #9
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ryel View Post
    Snip
    Very good write up! I suggest people read this one.

    Idk what people expect, it will always be a DPS meta, and they'll always be a meta comp. Best the devs can do is close the gap between jobs being viable, as it stands now every job is viable but the gap is too large, ie casters, monks, paladins and white mages.
    (1)

  10. #10
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shougun View Post
    stuff thats cool...
    My fantasy of 4.0 PLD change is we become like ninjas in our stances with some skills getting added effects. Flash is one of the main skills I see getting that treatment. Mind you its all in my head and not anything more.

    Flash: As it is.
    Under Sword: Adds damage.
    Under Shield: Adds a DoT.
    (1)

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