Quote Originally Posted by Teakwood View Post
The funny thing is I never get any actual examples of "taking the FFXI route" instead of "improving on XIV's unique systems" aside from auto-attack, which frankly I violently hate the thought of playing a melee attacker -without- auto-attack, so...

Do, like, chocobos and airships count, here, because they were the FFXI solution to "move around from place to place quickly"? Should they have somehow modified the anima system to make it less soul-suckingly awful?

I'm not -actually- trying to come off snarky here for the record, I am just kind of mystified by what exactly is meant by the complaints.
Well, like I said, things that worked well in XI should surely and absolutely be brought here, specially when it comes to features like chocobos, auction house, party search, etc. We do already draw a lot from XI, by the way; just look at the races.

The problem (at least to me) comes in posts like these, that we all run every once in a while.

"Our gear isn't sufficiently unique "

Make AF gear or something almost like AF gear!

"Battle Regimen sucks"

Bring Skillchains back!

"we need more competition between LSs"

24 hour spawn nm!

"There's gonna be a Dragoon job..."

Wyvern like in XI please!

"New Instanced Dungeon..."

SEA / SKY / CoP Mission clone please!

"So, we are thinking about housing..."

MOG HOUSE COPY PASTE IT NOW

"Chocobos will be unlocked with seals..."

No! It needs to be a time consuming quest that makes us earn it thought pure pain!

"This content is somewhat cas..."

XI HARDCORENESS ONRY!

This is the kind of thing that, to me, just sounds "please make FFXI-2", and this is exactly the thing I am personally against.