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  1. #161
    Player
    kalasnikov's Avatar
    Join Date
    Aug 2013
    Posts
    88
    Character
    Elon Salver
    World
    Cerberus
    Main Class
    Archer Lv 60
    Casual elitists do not want cleric stance to disturb their afk netflix "privilige".
    (3)

  2. #162
    Player
    ZioSerpe's Avatar
    Join Date
    Jul 2016
    Posts
    136
    Character
    Vanessa Zio
    World
    Tonberry
    Main Class
    Dark Knight Lv 80
    I believe a good way to make people less scared of using CS would be to turn the cooldown around, instead of having a 5 seconds cooldown when you turn it on have it when you turn it off, this way people would be less scared of screwing up
    (2)

  3. #163
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    I love love love CS, I love the way it's made in this game, it's makes everything challenging. That's what CS is supposed to do as Yoshi P said himself that healers are supposed to just heal, that's what we are.
    (0)

  4. #164
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by JunseiKei View Post
    Considering that healer DPS is completely left out of the equation of fights is what makes it meta, not strategic.
    I think you are misquoting the developers on what is actually meant by "left out of equations". Healer DPS is left out when calculating the minimum viable output, which means this is the calculation for the least amount of effort that a DPS should put out in in order to clear. As a team, these numbers can be spread out to healers and tanks when opportunity or necessity arises, which in raid content (especially with a low ilvl) will happen quite a lot. The reason for this is that if they did include calculations for healer DPS it would put too much stress on DPS and tanks when healers don't DPS, and this is exactly how Gordias was designed.

    Basically, you can use the "healers aren't counted in equations" argument only if you intend to meet the standard of minimum viable output, and not exceed that.
    (2)

  5. #165
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Shiro--Tsubasa View Post
    Because this skill exist for all healing type jobs there is nothing for those who enjoy pure support gameplay.
    It's not because Cleric Stance as a skill exists, it's because there isn't enough healing or supporting to do for healers in any content of the game to make pure support / healing a valid play style.

    Quote Originally Posted by Lambdafish View Post
    I think you are misquoting the developers on what is actually meant by "left out of equations". Healer DPS is left out when calculating the minimum viable output, which means this is the calculation for the least amount of effort that a DPS should put out in in order to clear[...]

    Basically, you can use the "healers aren't counted in equations" argument only if you intend to meet the standard of minimum viable output, and not exceed that.
    Furthermore, the developer calculations aren't based on item level existing when this content is added to the game. So it's like saying people shouldn't do this content when it's released because that's not the developers intention (in other words, a really bad argument). It is literally impossible to beat this content without healer DPS when it's first released, and without healer DPS it will be impossible for great majority of players for a long time after that, since the DPS calculated for DDs by the developers' intention is that high (and reaching that as a DD is much more demanding than healing and DPSing the same content at mediocre level).
    (3)
    Last edited by Taika; 03-21-2017 at 07:43 PM.

  6. #166
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Taika View Post
    [...] since the DPS calculated for DDs by the developers' intention is that high
    I can only repeat: 85-90% of their theoretical, calculated potential with the respective assumed item level.

    For tanks, they also literally only take autoattacks and the 1-2-3 (the basic combo to keep hate) into account. It's such a gross double standard between the roles, it's not even funny.
    (0)

  7. #167
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,470
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ZioSerpe View Post
    I believe a good way to make people less scared of using CS would be to turn the cooldown around, instead of having a 5 seconds cooldown when you turn it on have it when you turn it off, this way people would be less scared of screwing up
    I've been asking for this for years. There is a long trail of dead tanks and dps behind my use of cleric when it gets turned back on the moment I try to turn it off.
    (0)

  8. #168
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I hope they remove cleric stance (and also dps stance on tank). They're superficial "complexities"
    If it stays that's fine but removing cleric stance would actually make more healers try to use their dps skills more often which is a good thing in the end.
    (0)

  9. #169
    Player
    Shiro--Tsubasa's Avatar
    Join Date
    Jun 2015
    Posts
    163
    Character
    Freyja Valkyrie
    World
    Ultros
    Main Class
    Dancer Lv 88
    Quote Originally Posted by Taika View Post
    It's not because Cleric Stance as a skill exists, it's because there isn't enough healing or supporting to do for healers in any content of the game to make pure support / healing a valid play style.
    There are other ways to support outside of healing and dealing damage. Like I mentioned in part of the comment that you didn't add to the quote. Buffs! These little things are amazing in that if given the chance, a healer/support could improve your party members potential. ie. something like what I mentioned previously, a channeled buff (a buff only applied while being channeled) on a target that can increase mitigation or damage dealt based on targets role it could be something like the brave/faith spells from other FF games. The reason support based filler skills don't exist is because the CS skill exist.
    (1)

  10. #170
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Shiro--Tsubasa View Post
    There are other ways to support outside of healing and dealing damage. Like I mentioned in part of the comment that you didn't add to the quote[...] The reason support based filler skills don't exist is because the CS skill exist.
    I was commenting on the current state of game, not possible design changes. It's only your speculation that they don't exist because Cleric Stance does. And I think it's quite far-fetched, as the two are not mutually exclusive. I for one would love to see more buffs and debuffs for healer jobs, but I don't think they should exclude being able to contribute to DPS as well (if the healer is skilled enough to do so). I really enjoyed the skill sets of Scholar and Red Mage in FFXI, for example.
    (1)

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