I think the issue is not with the design of PotD itself, but how squishy, weak and insignificant the levelling floors are.
I am a huge advocate of someone learning how to play their job at level 60, with their entire skillset.
I mean you can grind from 1-30ish on LNC by spamming only a few skills - and be as optimal as the class allows you to be, just as an example.
This to me teaches the player very little, if anything at all. Some roles may benefit from this method - such as a brand new Tank, who has never tanked before, however at least in terms of DPS - EXP lvl 1-50 for the most part is a waste of time.
Give someone the full list of lv 60 skills and they can actually figure out wtf they are meant to do at end game.
The issue with PotD is you just don't need your end game rotations.. The mobs melt before you can even blink. Mobs die almost as fast as you can put your DoTs up as BRD or SMN... You're practically never going to be maintaining Blood on DRG.. You are rarely going to utilize enochain on BLM properly.. You get where I am going with this.. All of this stuff is what makes it near impossible to actually learn how to play at end game in a sufficient manner.
So the issue in my opinion is purely based on how much of a joke the "exp" floors are on PotD, not the PotD system itself.
I would definitely be in agreeance that there seems to be an increased number of players who are clueless as to how to play their jobs at end game. Does this have to do with PotD? Sure, more than likely... However I don't believe the "so many skills thrown at you at once" is the reason. I think the reason is that stuff dies too quick to actually figure out what you're supposed to do when you face content that lasts beyond 4-5 skills / spells.
Even in levelling dungeons, stuff generally stays alive long enough for you to get a rotation off.. Whether that be large pulls, or single packs. You face bosses more frequently, and you generally have to utilize your skills more efficiently in general. Personally I doze off in the lower PotD floors (1-100), and choose to stick to the old fashioned dungeon crawl. So I don't really know what people are doing for EXP these days so I may be speaking from a bit of misinformation here.. So what are people doing to level? Just spamming floors 51-60 over and over?
To me, the exp floors of PotD are about as difficult as FATEs. You can do anything in there and get by.. Buff the difficulty to compete with dungeon difficulty for the higher floors and I imagine the level of player skill will increase by a significant enough portion to notice.
The word is generally warranted.
For every "thing" that a player in a dungeon isn't doing, the other players have to make up for it.
Think about it like this. If you are carrying a table, and it requires a certain amount of strength to carry that table 100 metres.. Then someone suddenly decides to only use one arm and put in half the effort, that means the 3 other people carrying that table would have to do more work to get that table 100 metres.
Each person carrying that table is responsible for a certain portion of the weight of that table.
If one person slacks off, then the others have to carry the weight for the other person.



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