I don't agree.
I remember doing Praetorium when it was new. When most hadn't done it yet. You know back before we all sped run the place and 6 out of 8 were watching cutscenes. There was still the handful here and there (about the same ratio as today) that didn't know their job and role. Its not because they leveled too fast. They just didn't learn it.
Part of this could be due to the game (and MMOs in general) allowing you to solo just a bit too much. Everquest in the 1999-2006 timeframe was not a solo friendly game. You typically solo'd to level 5. You could get away with maybe 35-40 on all the classes, but it'd be slow going. Either way, you'd hit what I'd call a soloing cap. Because the stuff you want to solo, is usually going to be much lower than you. Once you get to a certain point, the stuff you can take on will stop giving exp.
Yes.. some classes were a bit better than others for soloing. But you had to really know what you were going to be doing when you did it, as there was a regression penalty for failure.
But with that said. I am NOT prepared to say that soloing needs to go. And I'm not going to say that we need penalties for failure harsher than they are. There's a reason why that game peaked out at 750,000 in 2005 and we have millions here. But I bring it up to explain a bit of the situation.
But even still, like I said, some just won't get it. I mentioned friends earlier.. I met them in EQ. They weren't good at the game. If it weren't for my help, they'd never be able to do post level 40 content in that game when max level was 70. Imagine if they came to FFXIV and ended up in your group in Duty Finder. No worries, I'm not going to do that to all of you
Could be worse. Could be like Planetside 2 which as a MMOFPS takes a fresh level 1 out of character creation and drops them in the middle of 100-120's and they're expected to learn.. quick. To put it shortly, those who can learn, do so. Those that don't, well they just don't unfortunately.




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