Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 38 of 38
  1. #31
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Averax View Post
    Ruin 2 costs much more MP than ruin 1, and applies blind.

    These two should remain separate, since you should not be spamming ruin 2 if you don't have to, because you'll be causing diminishing returns on blind.
    The point of Ruin II is to weave in oGCDs such as Fester. I still don't think its worth keeping, the last thing that I want from a caster is that button mash melee gameplay.
    (2)

  2. #32
    Player
    SeelieSidhe's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Seelie Sidhe
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Ririta View Post
    I wonder if black mage senpai will share their new Thunder system with other jobs. I don't like Broil either.
    Was there a BLM announcement I missed?
    (0)

  3. #33
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ceasaria View Post
    Sorry, but mana for Arcanist, Scholar (I speak for this job, really) and Summoner is very easy to manage. So this excuse is not admissible for me.
    I don't see the problem at all. In fact, it's been a long time I have removed Ruin from my hotbar.
    Being easy to manage is really beside the point. BLM mana management is extremely easy, but that doesn't invalidate the function of mana costs for them.
    (0)

  4. #34
    Player
    dragonkyn20's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Kairo Fujima
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by BigRed5392 View Post
    ok then why do holy spam since it has diminishing stuns?
    Because Holy does more damage and hits multiple targets?
    (2)
    If I die, forgive me. I used to be a Dragoon.

  5. #35
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by SeelieSidhe View Post
    Was there a BLM announcement I missed?
    Thunder II and III will be removed, regular Thunder will scale with your level.

    http://www.siliconera.com/2017/03/06...ing-expansion/

    Thunder II and III are being removed, and Thunder’s potency will become stronger with levels.
    (1)
    Last edited by Ririta; 03-20-2017 at 07:57 AM.

  6. #36
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    snip
    If they already stated they are reducing button bloat, and we have a general idea (ie. Thunder II and III being merged into Thunder I), we can safely assume most classes are being treated the same way due to the nature of how these spells work (ie. Stone II being literally useless at Lv60 regardless of the situation, while Stone I gives heavy (useful in PvP) and Stone III is highest potency thus most damaging. The main point I'm trying to make is SE must know what they are doing if they know skill bloat is a thing.

    Quote Originally Posted by Alistaire View Post
    snip
    Making suggestions that are already common sense is not making suggestions, it's just bloating the forums. We already know that AST should have Malefic I and Malefic II combined, just like how WHM should have Stone I-III combined and scale with level, just like how BLM should have Thunder I-III combined and scale with level. SE clearly know what they're doing if they know skill bloat is an issue that's brought up, it's been brought up since 3.0 days, and that was nearly 2 years ago.
    (3)



    Baby, tell me, what's your motive?

  7. #37
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ceasaria View Post
    Sorry, but mana for Arcanist, Scholar (I speak for this job, really) and Summoner is very easy to manage. So this excuse is not admissible for me.
    I don't see the problem at all. In fact, it's been a long time I have removed Ruin from my hotbar.
    This isn't a excuse...
    Ruin II is different from Ruin. Blind, MP Cost and Instant Cast - can be used while moving.
    3 reasons that in won't be a trait for Ruin. Besides, Ruin is indeed useless for Scholar at lvl60, but not for Summoner who use it when he can't spam Ruin III anymore, mana management thing.
    If you don't know what you're talking about, please say nothing :3
    (3)

  8. #38
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Ruin is only useful for summoner because it costs less MP than Ruin II. If they were the same, nobody would ever use ruin again except when instances sync you down and you no longer have Ruin II.

    It's this kind of redundancy that creates skill bloat.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4

Tags for this Thread