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  1. #1
    Player
    Alistaire's Avatar
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    Sep 2013
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    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by ErryK View Post
    "Set in stone"
    You're right. Not "set in stone" but certainly better to make suggestions earlier rather than later. Or is that too much common sense?

    Quote Originally Posted by Ririta View Post
    What this has to do with unifying spells into a single button?
    It was responding to a comment that was trying to derail the thread by someone asking for thunder to become crossclass.
    (0)
    Last edited by Alistaire; 03-20-2017 at 04:56 AM.

  2. 03-20-2017 05:16 AM

  3. #3
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    the easy way to scale would basically be replacing malefic II with a trait. at that level, malefic becomes higher potency. at lower level, it's the normal potency because the trait isn't active.
    (7)

  4. #4
    Player
    Kallistra's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    487
    Character
    Kallistra Noblesse
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    I am certain that the Stones, Malefics/Stella, and Ruins/Broil were one of the first things they looked into when they talked about skill bloat and the adjustments they are planning to make in Stormblood to keep the number of actions roughly the same between 60 and 70.
    (6)

    Artwork belongs to twitter.com/PeachPii
    Pretty «Cure»
    Dark Knight and Warrior
    Married Selli 2020

  5. #5
    Player
    Ceasaria's Avatar
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    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Ruin II should replace Ruin I, but Broil should stay the same.
    Ruin II is an instant spell from Arcanist, and Broil is a casting spell from Scholar.
    It's not the same thing at all (even with the animation).
    Regarding the situation, if you have already put Bio and Miasma and if you have nothing else to instant cast, then Ruin II is the only thing left.
    (0)

  6. #6
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ceasaria View Post
    Ruin II should replace Ruin I, but Broil should stay the same.
    Ruin II is an instant spell from Arcanist, and Broil is a casting spell from Scholar.
    It's not the same thing at all (even with the animation).
    Regarding the situation, if you have already put Bio and Miasma and if you have nothing else to instant cast, then Ruin II is the only thing left.
    Ruin 2 costs much more MP than ruin 1, and applies blind.

    These two should remain separate, since you should not be spamming ruin 2 if you don't have to, because you'll be causing diminishing returns on blind.
    (13)

  7. #7
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Averax View Post
    Ruin 2 costs much more MP than ruin 1, and applies blind.

    These two should remain separate, since you should not be spamming ruin 2 if you don't have to, because you'll be causing diminishing returns on blind.
    Thunder III cost more MP than Thunder II which cost more than Thunder I.
    Strangely, SE want to keep Thunder III.
    Why can't we have the same thing with Ruin ? (with Blind implement on Ruin II)
    (0)

  8. #8
    Player
    Nixxe's Avatar
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    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ceasaria View Post
    Thunder III cost more MP than Thunder II which cost more than Thunder I.
    Strangely, SE want to keep Thunder III.
    Why can't we have the same thing with Ruin ? (with Blind implement on Ruin II)
    Mana is basically meaningless to BLMs during Umbral Ice when they'd be casting Thunder anything and Thunder II and III are only casted with the use of Thundercloud anyway, which makes them cost nothing. Ruin II's mana cost is obviously to discourage unnecessary use of it, as well as it having a different effect. Cries to start pruning anything that's "close enough," when in fact it's quite different will just end up like WoW, where you have like 10 abilities that have any purpose in life and a lot of useful abilities end up on the chopping block because everyone insists the entire game is a hassle they can't be bothered to deal with. Merging things like Stone II and III or Malefic I and II by turning the latter into a trait that enhances the former is a fine and sensible way to reduce redundant binds and abilities, but we should not get overzealous and start trying to merge every ability just because they're kind of similar or have similar names, even if they're actually quite different.
    (4)

  9. #9
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Nixxe View Post
    Mana is basically meaningless to BLMs during Umbral Ice when they'd be casting Thunder anything and Thunder II and III are only casted with the use of Thundercloud anyway, which makes them cost nothing. Ruin II's mana cost is obviously to discourage unnecessary use of it, as well as it having a different effect[...]Merging things like Stone II and III or Malefic I and II by turning the latter into a trait that enhances the former is a fine and sensible way to reduce redundant binds and abilities, but we should not get overzealous and start trying to merge every ability just because they're kind of similar or have similar names, even if they're actually quite different.
    Sorry, but mana for Arcanist, Scholar (I speak for this job, really) and Summoner is very easy to manage. So this excuse is not admissible for me.
    I don't see the problem at all. In fact, it's been a long time I have removed Ruin from my hotbar.
    (0)

  10. #10
    Player

    Join Date
    Apr 2015
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    Ul'dah
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    734
    Quote Originally Posted by Averax View Post
    Ruin 2 costs much more MP than ruin 1, and applies blind.

    These two should remain separate, since you should not be spamming ruin 2 if you don't have to, because you'll be causing diminishing returns on blind.
    ok then why do holy spam since it has diminishing stuns?
    (1)

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