Quote Originally Posted by Ceasaria View Post
Thunder III cost more MP than Thunder II which cost more than Thunder I.
Strangely, SE want to keep Thunder III.
Why can't we have the same thing with Ruin ? (with Blind implement on Ruin II)
Mana is basically meaningless to BLMs during Umbral Ice when they'd be casting Thunder anything and Thunder II and III are only casted with the use of Thundercloud anyway, which makes them cost nothing. Ruin II's mana cost is obviously to discourage unnecessary use of it, as well as it having a different effect. Cries to start pruning anything that's "close enough," when in fact it's quite different will just end up like WoW, where you have like 10 abilities that have any purpose in life and a lot of useful abilities end up on the chopping block because everyone insists the entire game is a hassle they can't be bothered to deal with. Merging things like Stone II and III or Malefic I and II by turning the latter into a trait that enhances the former is a fine and sensible way to reduce redundant binds and abilities, but we should not get overzealous and start trying to merge every ability just because they're kind of similar or have similar names, even if they're actually quite different.