Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 39 of 39

Hybrid View

  1. #1
    Player
    Faliandra's Avatar
    Join Date
    Dec 2016
    Posts
    478
    Character
    Lumielle Whisperwind
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    So...are we gonna open a new thread for every possible job skill to be removed/modified?



    Pretty sure that, if theyre going to remove some Thunder versions of BLM, they will try and apply similar changes to other classes as well.
    Since...y'know, every class will need to make room for new skills. This thread is pointless.
    (3)

  2. #2
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    While they may not remove it Malefic II is a part of the skills that might see a change, either to a trait or reconfiguring.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  3. #3
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ErryK View Post
    "Set in stone"



    You were saying?
    The point is, it's better to say it now then when the game's already out and they're busy with something else entirely.

    Also, those were all minor changes. Balance changes, TP adjustments, potency adjustments, casting time adjustments. We never had anything as big as removing spells and merging them into one. For all we know it could be something that isn't worth doing mid expansion and we'd have wait until 5.0, just because we decided to wait until the expansion actually released instead of having the idea in their heads while Stormblood development was still a fresh topic.
    (1)

  4. #4
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    snip
    If they already stated they are reducing button bloat, and we have a general idea (ie. Thunder II and III being merged into Thunder I), we can safely assume most classes are being treated the same way due to the nature of how these spells work (ie. Stone II being literally useless at Lv60 regardless of the situation, while Stone I gives heavy (useful in PvP) and Stone III is highest potency thus most damaging. The main point I'm trying to make is SE must know what they are doing if they know skill bloat is a thing.

    Quote Originally Posted by Alistaire View Post
    snip
    Making suggestions that are already common sense is not making suggestions, it's just bloating the forums. We already know that AST should have Malefic I and Malefic II combined, just like how WHM should have Stone I-III combined and scale with level, just like how BLM should have Thunder I-III combined and scale with level. SE clearly know what they're doing if they know skill bloat is an issue that's brought up, it's been brought up since 3.0 days, and that was nearly 2 years ago.
    (3)



    Baby, tell me, what's your motive?

  5. #5
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    I have a macro for several abilities that get replaced later. The way I set them up is that the highest level skill will go off first, and if you don't have the higher one, it automatically goes to the next in line. It won't cast the lower abilities because you're using a spell already, they all trigger at the same time.

    /macroicon "Malefic"
    /ac "Malefic II <t>
    /ac "Malefic" <t>
    (1)

  6. #6
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Violyre View Post
    I have a macro for several abilities that get replaced later. The way I set them up is that the highest level skill will go off first, and if you don't have the higher one, it automatically goes to the next in line. It won't cast the lower abilities because you're using a spell already, they all trigger at the same time.

    /macroicon "Malefic"
    /ac "Malefic II <t>
    /ac "Malefic" <t>
    As a side-note, making macros like this no longer bad in 4.0 by making them work like normal actions would also be a good step toward reducing button bloat, then people can save a variety of buttons that not everyone would want/need to and use these macros without losing dps.
    (2)

  7. #7
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Ruin is only useful for summoner because it costs less MP than Ruin II. If they were the same, nobody would ever use ruin again except when instances sync you down and you no longer have Ruin II.

    It's this kind of redundancy that creates skill bloat.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4

Tags for this Thread