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  1. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by BigRed5392 View Post
    gear sets with added bonuses don't work in mmo. People will math out which is the best gear to get. My gf said ff11 had tons of that gear and people just math'ed out what was good, and players had to get th gear or would be "bad". We see that enough in ff14 with how people play their class. We don't need to had more player made rules.

    sry but i rather not have a random joe insult me because im not banging my head on content i don't have fun with just for that "must have"item.
    /Whatever you want to do/ sets don't work, but they absolutely do work seeing as FFXI and WoW both made them work. You just had to actually think about them, can't build your gear like high on popotos and people will be okay with it. I think that's the hardest part for people to understand, just because it has an effect doesn't mean you can wear it without thought - you still have to think about your build.

    FFXI was a bit strict but in both WoW and FFXI there were multiple options and the change to core mechanics you've been using for a long time is very refreshing. D3 has it similar, you could drunkenly build yourself for all of the game until you get to the later end torments then you go from like 500 options to 5 max or less but the game would be so much more boring if you only had one option.

    "Omg, I need to use this ability now, the effect is so cool!" and for the next 10 hours how you play the game changes, its awesome. She's right people will narrow your choices down real fast, but she'd be wrong that they can't work or there will only ever be one path.

    Also consider that if we had effects but kept our linear growth, in that each set is always better than the previous but each set has unique effects - this still changes up the play slightly and adds refreshing touches to core principles you've been using, while never actually having to consider if its better or worse because the answer is simply (is it a higher or lower ilvl?).
    (8)
    Last edited by Shougun; 03-19-2017 at 05:29 AM.