And my sample size argues otherwise. I am in a lot of raid discord channels and the overwhelming consensus tends to favor BiS. The only time that healer piece with more VIT and less MND will even factor into the equation is during progression. And even then, only if you're attempting it at close to the minimal ilvl. For example, plenty of raiders meld VIT to their accessories during prog but immediately ditch it the moment they start jumping ahead of the ilvl. In essence, you've merely replaced melding with whatever method required to obtain this VIT focused set.
Putting three sets of ilvl 270 chestpieces behind A12S isn't going to make most raiders care to continuously run it unless they are already motivated to bump their numbers on FFlogs or do speed runs. Once they have the best of whichever three sets, the other two become irrelevant. Case in point, you can push 651 Skill Speed on Dragoon to more easily push for that one extra GCD-- somewhat useful in A12 to pull off two Geirskoguls-- yet the vast majority follow the standard 626 because Crit is higher, thus resulting in higher damage overall compared to a situational benefit. I am not saying they couldn't liven things up a little but adding a second gear set that favors VIT over STR/DEX/INT will be near virtually ignored for DPS jobs unless it's easier to get than the better damage stat equivalent.
That wasn't my point. Having to balance around multiple builds puts a massive strain on the developers since they now have to contend with however many builds are added. And to what end? For people to inevitably copy whatever raiders or popular youtubers do. They're already struggling to balance healers and tanks so people don't ignore one. Adding skill trees and what have you only increases their workload. I'd prefer they focus on actual content, personally.



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