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  1. #81
    Player
    Ran1880's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    172
    Character
    Rei Caelum
    World
    Shiva
    Main Class
    Paladin Lv 70
    Tanking is not difficult.You can be good at any role if u put a lot of effort to learn your class in depth.As for me being an excellent DD is the hardest.Summoner is so much micromanagement imo,plus I hate the pet coz it's so annoying.Along BLM the least favorite jobs..I can only tank and heal,never liked being 100% DD and would be a scrub at it.xD
    (1)

  2. #82
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Ran1880 View Post
    Tanking is not difficult.You can be good at any role if u put a lot of effort to learn your class in depth.As for me being an excellent DD is the hardest.Summoner is so much micromanagement imo,plus I hate the pet coz it's so annoying.Along BLM the least favorite jobs..I can only tank and heal,never liked being 100% DD and would be a scrub at it.xD
    Sure, being a good DD is just as hard as being a good tank or good healer. Difference being that it is much more obvious when a tank or healer is bad, and while a DD screwing up will usually just make the fight take a bit longer, a tank or healer screwing up is likely to lead to a wipe. Hence more pressure on tanks and healers, and thus fewer people willing to play them.
    (1)

  3. #83
    Player
    Aniond's Avatar
    Join Date
    Nov 2015
    Location
    Casa Grande, AZ
    Posts
    205
    Character
    Siolenas Darkleaf
    World
    Zalera
    Main Class
    Dragoon Lv 76
    Mute the player base. No one wants to tank but everyone tells you how to. Either tank or shut up.
    (3)

  4. #84
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Aniond View Post
    Mute the player base. No one wants to tank but everyone tells you how to. Either tank or shut up.
    Only bad players refuse to take advice.
    (3)

  5. #85
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Unfortunately, weaker players often mistake their opinions to be advice. Take everything that you hear with a grain of salt.
    (3)

  6. #86
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    This is a pretty common issue across MMOs as a whole. There's a huge demand for tanks, but no one is willing to supply it themselves.

    Is it because of perceived responsibility?
    Is it because it's human nature to avoid a path of higher resistance?
    Is it because of possible ridicule?
    Is it an issue with aesthetics?
    Is it even perceived power?

    Tanking is such an awkward thing to even pitch. The job description is literally getting punched in the face. repeatedly. While someone ELSE does the dirty work of stopping said things from punching anything ever again. Making something so masochistic appealing isn't easy. Nor is there something "simple" about it. If it was simple, it would likely be standard across trinity MMOs by now. Things that work tend to spread.

    That said, specifically for FF14, I would agree to a tank stance... of sorts for early level. Threat, while fine for a veteran on an alt, is not acceptable for a sproutling in the brand-new set. I don't want a Gladiator with Shield Oath. the extra -20% damage is unnecessary at that level, and nearly useless. it only helps the veterans and hurts a newbie because of expectations. All that said, a Threat generation buff? THAT would be much more desirable for everyone. It allows for newbie and vet alike to properly hold aggro without having to actively compete with everyone else.

    You see, one factor in those early levels I don't often see discussed here is that Tanking in sastasha isn't even a challenge against the dungeon. A sprout tank's most likely challenge is against their own party. It's YOUR ability to generate threat vs. THEIRS (a battle they often lose to sync'd BRDs and BLMs I might add). If you cannot out-compete your own group in this respect, mobs arent attacking you, therefor you arent doing your job. Actively and very clearly failing at your job in front of others isn't appealing to anyone.
    2 strikes immediately. You're supposed to be a leader, but you're actively competing the team you're supposed to lead. You're supposed to get hit in the face but have no ability to achieve it.


    Pulling half of sastasha might sure be fun for a veteran, but giving tanks the tools to do that on their own at that level only sets a higher standard for those coming later. I don't approve of that as the entry point. especially if the goal is to make that entry point accessible. pulling 2-3 packs of 2 mobs, while boring for us DPS and veterans, is vital for a learning curve.


    Regardless of intentions or ideas, the least effective method to make anything appealing if to use force. If we want more tanks to fill queues, we should not "make" anyone do it. So I believe we need to find a way to make getting punched in the face more appealing. I'm not sure I have those ideas at nearly 5:30 in the morning, though.

    Less ridicule would be nice. It would at least ease the stigma of it existing.
    The ready and easy access and excess of enmity at level 15 would also be kinda nice.
    Engaging cooldowns might also be kinda neat. I wonder how much more "fun" GLD would be with sheltron-like abilities as early as halitali?
    (2)

  7. #87
    Player
    Noscifer's Avatar
    Join Date
    Jan 2017
    Posts
    9
    Character
    Lansin Zen
    World
    Ultros
    Main Class
    Marauder Lv 60
    Lyth, I couldn't agree with you more, if there was a way to know if the player is knowledgable about the role or just some guy/girl voicing bullshit... I think people would be more inclined to listen.
    (0)

  8. #88
    Player
    Konata_Izumi's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    127
    Character
    Konata Izumi'
    World
    Leviathan
    Main Class
    Scholar Lv 90
    As a dark Knight main, I want you to know I don't think anything you said makes sense. A party of tank Dps would suck considering their skill set is made to hold agro not do massive damage.
    (1)

  9. #89
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Konata_Izumi View Post
    As a dark Knight main, I want you to know I don't think anything you said makes sense. A party of tank Dps would suck considering their skill set is made to hold agro not do massive damage.
    there was a time....once....when that wasnt so true...
    its still sad to see my damage output finally get to where it was in 3.0, nearly 100 ilevels higher.
    I agree with some sort of enmity boost cd or something, or an uber-provoke if the healer lets you die, God is it messy when you die, healer scrambles to res you, you have no mp or tp to pick up the adds, and am trying to regather it.

    as said before, you get punched in the face, and youre stuck staring at monsters crotches, while wondering whats going on behind it with your party, in retrospect, it isnt even human nature to do this, you can tell when some inexperienced dps or healer takes aggro and runs to the entrance of the dungeon instead of bringing it to you.
    (0)

  10. #90
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Konata_Izumi View Post
    As a dark Knight main, I want you to know I don't think anything you said makes sense. A party of tank Dps would suck considering their skill set is made to hold agro not do massive damage.
    If referring to my Original Post, then I think you misunderstood my concept.
    The total raid DPS "amount" shouldnt change.
    The "New job" would output DPS levels of dmg, while the "DPS with a tank stance" is now lowered in DPS output.

    The better counter would be content where people have their tanks stay out of tank stance 90% of the fight, as THAT would be a DPS loss.
    (0)
    CLAIRE PENDRAGON

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