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  1. #1
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100

    How to get people to tank!

    While making a job "edgy" and likable aesthetically sounds like it works, we all know it wont be enough to get the average DPS player to stick with the job. (Such as DRK)

    There are a few reasons why a person wouldnt main, or switch to playing a tank specialized job.

    So needless to say, what is this magic trick that would get more "DPS lovers" to play tanks, and somehow avoid a large percentage of the responsibility of tanking? (More so the fear of their responsibility.)

    A job that queues as a Tank, but can not tank.

    It applies the "Tank stance" to a "DPS" classified job. (Can not work on healers or tanks)
    While this job plays the role of a DPS instead!

    The tank stance does as follows;
    *Raises mitigation. (chainmail gets the least increase in passive mitigation, then leather, and cloth gets the most)

    *Raises threat generated. (passively to everything, but adds a massive amount of threat to all AoE skills, adds increasing threat modifier to consecutive combos, and starts over after the 3rd hit of a WS that has been comboed. Applies a large threat boost to the 3rd spell cast, or WS Cast by phsyical ranged)

    *Removes Restrictions. (Positionals work from all sides. Spells cant be interrupted by damage. Possible RDM distance requirements are no longer required)

    *All damage dealt is lowered. (So as to balance the increased dmg you will be doing.)

    *All movement speed increases have no effect while under this unremovable buff. (This includes sprint! No mage sprinting while tanking. Except you may actually give them a buff of your own, which increases their movement speed at the cost of your own sprint CD.)

    *All ranged abilities are now maxed at 15yalms, except those off the GCD, which are now limited to 10 yalms.

    *When you use Mitigation buffs on the person with this stance, you gain offensive buffs at the same time.
    -------------------------------

    Obviously they cant use provoke for tank swaps, so instead, you will have an ability that cuts the threat of a target by 50%, and applies that threat to the current "stance holder".

    This makes tank swaps semi more risky, due to not having 1 point of threat over them, and if the tank dies, there wont be enough of a threat lead, to catch back up quickly. So mistakes are much more punishing!

    If you die, the "Stance holder" doesnt lose their tank stance. They do lose it if they die.

    You can remove the stance from them, but it shares the same CD as the stance itself.

    When the stance is removed, you lose a chunk of your dmg, as your offensive CDs cant be used w/o giving someone else mitigation. (Who has the stance on them)
    This should make your DPS equivalent of a WAR off tanking.

    Now, give it some popular job like Mystic Knight, with Stasis Sword techniques, and watch the queues fill up with tanks, and the DPS players realize they may be forced into tanking as their DPS, maybe even quitting their DPS or going to PotD instead, to prevent being forced into the tank role by these new "tank" jobs.

    (Dont pretend people wouldnt want to BE this new job. People would only hate playing WITH this new job in their PT.)
    EDIT: (Also give me more ideas on what could go wrong, so as to help flesh out ways to make it work.)
    (2)
    Last edited by Claire_Pendragon; 03-01-2017 at 06:59 AM.
    CLAIRE PENDRAGON

  2. #2
    Player
    Rinari's Avatar
    Join Date
    Jan 2017
    Posts
    129
    Character
    Rinari Swiftwind
    World
    Faerie
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Claire_Pendragon View Post
    A job that queues as a Tank, but can not tank.
    Why would anyone want that? Groups that need a tank don't want a DPS taking the spot that can't tank. DPS don't want to be forced into the tank roll by some stance forced on them by someone taking the tank slot that doesn't want to tank. Having non-tanks filling the tank role would act as a disincentive to real tanks, who enjoy short queues and 'in need' bonuses. You'd end up with less real tanks! Parties would wipe constantly because players that don't know how to tank would get forced into the 'stance'. It's just bad for everyone all the way around.

    The reason more people don't tank is that some players prefer healing, some players prefer maximizing DPS, and some players just want less responsibility. You can change the balance by incentivizing the role more... say boosting the in-need bonuses or giving tanks fun new toys. A new tank job would have helped out there.

    Here's a better, more direct way to get more tanks (or whatever is needed): Allow in-need roles to exceed the tomestone cap by a fixed amount. Capped out on your 450? Join DF in the role needed to exceed the cap up to another 200 or so! Then watch those ques balance out, with DPS shifting to raids and tanks/healers joining 4/8 mans to get their 650 for the week!
    (7)

  3. #3
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Rinari View Post
    You can change the balance by incentivizing the role more...
    Or you can change the content to accommodate the imbalance better.
    Or you can make content that doesn't rely on the roles - it's not that hard, you only need to replace unavoidable damage with mechanics.

    You could adjust dungeons automatically - a group has more than 1 healer? Mobs get a global debuff to their HP and buff to their damage. A group has no healers? Autoattacks/Surefire AoE get replaced with telegraphed AoEs, tethers, stack mechanics etc - you can randomize that even. Lack a tank? Global debuff to damage on mobs, buff to HP, offset by healer adjustments. That's all theoretically doable simply with a global script you can run over the instance after the group is assembled. And it probably would even give the content some replayability because now every run is a bit different.

    Trying to get people to tank...and especially forcing people to tank in the way the OP suggests IMO doesn't lead anywhere.
    (5)

  4. #4
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    totally agree on the new toyys, how about a tank that phases or warp strikes, or containment fields/drags mobs in, maybe a ranged bind/stun like abyssal drain, make it crazy fun to play, I still enjoy plunge a lot, i only wish its cd was like 10 seconds
    (2)

  5. #5
    Player
    CafPow's Avatar
    Join Date
    Jan 2017
    Posts
    177
    Character
    S'ikaya Grim
    World
    Shiva
    Main Class
    Warrior Lv 60
    no

    either you like it, or you don't. There is no Problem if you don't.
    so, if you don't like it, don't tank and deal with some Tank minority.
    (4)

  6. #6
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Why I don't Q as tank for DF anymore:

    Healers and DPS that pull ahead.
    DPS and Healers that don't use aggro mitigation tools and then being told that they shouldn't have to because it's not their job.
    Healers that don't DPS
    DPS that can't actually DPS
    Healers that can't heal
    Tanks that fight for aggro because they're afraid to turn off their tank stance when they don't need to hold the boss.
    Popping into a party in progress and having everyone shit on me because they didn't like their last tank who rage quit on them (at this point, I leave too).

    I love tanking. It's really fun. But I'm not going to spend 30 minutes with people to get shit on. So... maybe if that were to change, you'd get more tanks and more tanks running queues. Until then... GLHF
    (18)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,792
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Llus View Post
    I love tanking. It's really fun. But I'm not going to spend 30 minutes with people to get shit on. So... maybe if that were to change, you'd get more tanks and more tanks running queues. Until then... GLHF
    When the average run time is closer to 15-20 minutes for most groups...

    On topic:
    I'm with Zojha here. Rather than creating a wonky gimmick temporary tank through a debilitating stance, why not just generate content adaptations, or allow for custom challenges? Bring back those survival-oriented tools that aren't necessarily tank-only, like slows, heavies, binds, etc., and let people work with what they were already given, rather than purposely turning those skills to bloat just to ensure that tanks are never forgone.
    (2)

  8. #8
    Player
    Rinari's Avatar
    Join Date
    Jan 2017
    Posts
    129
    Character
    Rinari Swiftwind
    World
    Faerie
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Llus View Post
    Why I don't Q as tank for DF anymore:
    My experience has been much better apparently. Almost every DF group has gone without a hitch and people are usually quite friendly. Sometimes I get a bad apple in the group, but it's astonishingly rare compared to every other MMO I've played. I really love tanking in FFXIV and people seem to appreciate my effort. To be fair though, about half the time, I'm joining DF with a friend or two so they can get that instant que with me. I'll take playing with friends over 'in need' bonus any day.
    (0)

  9. #9
    Player
    zatoseyes's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    7
    Character
    Cinne Octine
    World
    Zalera
    Main Class
    Gladiator Lv 50
    I've been tanking since ARR launched and I enjoy doing it. I like being in control and knowing I don't have to worry about the tank being bad. However, as I near level cap for WAR and having already hit it with PLD, I am leaning toward playing DPS more.

    What I would like is a way for me to continue playing my tank classes (I'll get to DRK eventually) and still level my other jobs. I know there's issues there, like not building experience playing a class in a group setting, but when I dedicate myself to leveling a non-tank job I'll just be contributing to the problem. I don't want to do that, but I don't have a choice.
    (1)

  10. #10
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Claire_Pendragon View Post
    While making a job "edgy" and likable aesthetically sounds like it works, we all know it wont be enough to get the average DPS player to stick with the job. (Such as DRK)
    )
    None of this has anything to do with why people dont tank how bout this if people just shut up , and stopped calling out tanks just because they are tanks then I think wed have more tanks. Its really bad in the 24 mans someone always has to say something always , the problem is , is that when you want to blame a run on someone you go for the tank or the healer, while those same people will level their tanks in potd are something and not even bring it into an instance. The problem with tanking is the community itself not what a tank can or can not do , its if someone is looking for enjoyment in the game its best to just play the dps with no responsibility.
    (8)

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