While making a job "edgy" and likable aesthetically sounds like it works, we all know it wont be enough to get the average DPS player to stick with the job. (Such as DRK)
There are a few reasons why a person wouldnt main, or switch to playing a tank specialized job.
So needless to say, what is this magic trick that would get more "DPS lovers" to play tanks, and somehow avoid a large percentage of the responsibility of tanking? (More so the fear of their responsibility.)
A job that queues as a Tank, but can not tank.
It applies the "Tank stance" to a "DPS" classified job. (Can not work on healers or tanks)
While this job plays the role of a DPS instead!
The tank stance does as follows;
*Raises mitigation. (chainmail gets the least increase in passive mitigation, then leather, and cloth gets the most)
*Raises threat generated. (passively to everything, but adds a massive amount of threat to all AoE skills, adds increasing threat modifier to consecutive combos, and starts over after the 3rd hit of a WS that has been comboed. Applies a large threat boost to the 3rd spell cast, or WS Cast by phsyical ranged)
*Removes Restrictions. (Positionals work from all sides. Spells cant be interrupted by damage. Possible RDM distance requirements are no longer required)
*All damage dealt is lowered. (So as to balance the increased dmg you will be doing.)
*All movement speed increases have no effect while under this unremovable buff. (This includes sprint! No mage sprinting while tanking. Except you may actually give them a buff of your own, which increases their movement speed at the cost of your own sprint CD.)
*All ranged abilities are now maxed at 15yalms, except those off the GCD, which are now limited to 10 yalms.
*When you use Mitigation buffs on the person with this stance, you gain offensive buffs at the same time.
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Obviously they cant use provoke for tank swaps, so instead, you will have an ability that cuts the threat of a target by 50%, and applies that threat to the current "stance holder".
This makes tank swaps semi more risky, due to not having 1 point of threat over them, and if the tank dies, there wont be enough of a threat lead, to catch back up quickly. So mistakes are much more punishing!
If you die, the "Stance holder" doesnt lose their tank stance. They do lose it if they die.
You can remove the stance from them, but it shares the same CD as the stance itself.
When the stance is removed, you lose a chunk of your dmg, as your offensive CDs cant be used w/o giving someone else mitigation. (Who has the stance on them)
This should make your DPS equivalent of a WAR off tanking.
Now, give it some popular job like Mystic Knight, with Stasis Sword techniques, and watch the queues fill up with tanks, and the DPS players realize they may be forced into tanking as their DPS, maybe even quitting their DPS or going to PotD instead, to prevent being forced into the tank role by these new "tank" jobs.
(Dont pretend people wouldnt want to BE this new job. People would only hate playing WITH this new job in their PT.)
EDIT: (Also give me more ideas on what could go wrong, so as to help flesh out ways to make it work.)