And lastly, lastly, remove all gear lock out/tome lock outs.
This is not an online game where you can only play 1 job, so the gear/tome system should not be based on a game that you can only play 1 job. (This isnt World of Warcraft, so why is gear/tomes locked weekly? FFXI gear/tomes is not locked weekly, because you can play multiple jobs.)
If we could gear multiple jobs, we would play multiple jobs (possibly fixing the lack of tanks issue) and thus more people would have more fun playing more jobs and doing more content.
Again my two cents.
I mean literally the systems for this idea are already in place.
-Multiple different types of fights from solo (story battles such as the Grand Company skirmish with Raubahn) to 4 man (story mode Ifrit/Garuda etc.) to 8 man (Ravana story/hard mode) to raid (Alexander floor 3 that the raid community complained about being too hard.)
-Random loot/gear system (Diadem gear)
-Tome system (Scripture)
-Token system (Alexander story and savage modes)
-Varying difficulties of fights (Oh look, Alexander story mode and Savage modes again. As well as Ifrit story, Hard, and Extreme.)
They would just have to implement solo fights, 4 man fights, and "casual" fights. All from already existing fights as from mentioned above.
This would solve issues where people are getting vote kicked because of low or minimum item level gear.
Also, they could adopt the FFXI "average item level system" as well. Seeing as people say "weapon is the most important." In FFXI, 50% of your average item level comes from your weapon. So if youre rocking full ilvl 119 gear in XI, but your weapon is not item level or is really low, (putting on a level 70 weapon for example) your item level is 109. Just for an example.
This system would solve issues of end game players being bored, cause they'd have much harder fights.
This would solve issues for players like me, who have enough free time to play 45 hours a week, and could gear all jobs, and do a large array of activities instead of just doing 4-5 things over and over and over each patch/expansion.
This would solve issues of people not having a real way for "stepping stones" for gear when they return, because they dont meet minimum item level restrictions.
This would prevent or alleviate "hardcore dps focused" players from running into other players.
etc etc.
Honestly to me, it seems like if they took more ideas from XI, it would solve all the problems of XIV.
I am not a developer no, but The FFXI team is, and they create content with varying difficulty.
If they can copy aspects from World of Warcraft, they can take ideas from XI. I see no reason why they cannot.
The people with your mindset limit the creativity and ideas offered by the forum community. I mean literally what you said has no regard to what I said. Its literally as if you didnt read the post at all whatsoever.
The XI development team has more than 10 years of experience. In fact they have 15 years of development experience, and success. So me being a developer or not has absolutely no bearing on this subject to any degree whatsoever. None.
You simply said because I personally am not a developer, even though the people I am suggesting they take ideas from are, proves to me, youre simply in disagreement for the sake of disagreement.
Maybe you enjoy only doing 2 different dungeons for expert roulette, doing 1 version of PvP, and doing only 4 raid fights and then getting bored cause you cleared them within the first few weeks to first few months, but not everyone does.
My suggestion wouldnt actually change your enjoyment of the game, it would only add to what currently exists.
So on that note, i'll go back to playing video games and not continue to restate my point. Clearly you, and anyone who agrees with you does not want to see varying difficulty, as you failed to offer your own ideas, or direct them to a game they could take ideas from (which thats all I did, I didnt come up with some fanciful, unrealistic idea, because XI does in fact exist, and has existed, and has been successful. In fact, it was named the most successful Final Fantasy of all time. Thank you for your response though, i guess.)
World of Warcraft is a different game, with a different engine, yada yada, yet they pull ideas from there.
I am very confident they could easily utilize this idea to create face smashing content for the deathly hard seeking crowd, as well as content for a small group of 4 pushing "sub par dps" utilizing a similar idea, with a crew smaller than what they are using now.
And to further touch on what you said, if:
-XI is as old as it is (meaning it has 15 years of content to update in such a way)
-didnt have all the fights it has now with the varying difficulties (again, 15 years worth of content to update)
-does in fact have a smaller budget than XIV
-has a smaller crew than XIV
-did in fact go back and recreate all of these fights with varying difficulty (15 years of content again)
-on an older more limited, and outdated system from XIV's (and doing it for 15 years of content)
there appears to be even less of a reason why the XIV team could not do something at least remotely similar, significantly easier, if not even better seeing as they would have the insight during the creation process. Also see above, where I state the systems for this implementation are already in the game right now. Just needs to be tweaked for all play styles.