Ok, updating original post, for a few disclaimers.
First off since so many people are unaware you can subscribe to both FFXI, as well as FFXIV, you in fact can. I have enough money to afford both, as well as my job and pay grants me ample time to enjoy both video games.
Second, I am not saying I know more than "the development team."
***I am saying, if they can take ideas from World of Warcraft, they can take ideas from Final Fantasy XI.**
Since the director himself admits to struggling to find a balance for difficulty and pleasing the community, I note that FFXI has a system where there are varying levels of difficulty for all endgame fights. Can he copy it exactly? Maybe, maybe not, can he utilize the idea? Absolutely, because there are already systems in place in XIV such as Alexander story mode and savage mode, as well as hard and extreme version primals. I'm simply suggesting he utilize this more, but also include content for solo players (returning or new players, since they get abused by the community more than helped, or just for the sake of variety of content) light parties (people with different schedules) and keep the already existing methods.
Its really not that difficult of a concept to grasp.
Original post
---------------------------------------------------------------------------------------
Hello, I heard a statement by Naoki Yoshida, and I would like to offer some assistance.
"its difficult to balance raid difficulty"
"When we make it too difficult, they complain, when we make it too easy they complain."
"It is very difficult to get the balance right."
He then follows up, with saying, that if he made differing levels of difficulty, then he would have to double the development team, and they simply do not have the funds for this.
If the development team for XIV, if it is a "skeleton crew" then the development team for XI is just a bone.
I would like to direct his attention to a video game called Final Fantasy XI.
In Final Fantasy XI, you have 5 difficulty levels for *all* end game fights.
There are also multiple levels of endgame fights.
Here is an example from FFXI:
Throne Room
Macrocosmic Orb "Story Battles"
Very Easy - Item level 103
Easy - item level 106
Normal - item level 109
Difficult - item level 119?
Very difficult - item level 125?
Shiva (Hard) battle:
Very Easy - Item level 113
Easy - item level 116
Normal - item level 119
Difficult - item level 120-124
Very difficult - item level 121-129
Ambuscade:
Has two teirs..
Which is updated to new fights, and rewards every month
Normal:
Very Easy - Item level 109
Easy - item level 114
Normal - item level 119
Difficult - item level 124
Very difficult - item level 129
Intense:
Very Easy - Item level 119
Easy - item level 124
Normal - item level 129
Difficult - item level 134
Very difficult - item level 135+
They accomplish this by utilizing all fights already created, and then adding or taking away enemy actions and adjusting HP/STR/INT etc of the enemy as well.
If Final Fantasy XIV utilized this, they could include fights, with varying difficulties, such as:
-All Job fights (the job quests fights)
-Story battles such as fighting the Gobbue with Y'stola in La Noscea, all of them through the entire story.
-All instances ranging from Cape Westwind, The Chrysalis, up to The Warring Triad
If they did this, not only would the game explode with content, and a massive amount of variety, but players would no longer have to rely on "running two different dungeons in expert roulette" or "spamming PvP" or "spamming the same fight over and over" to get drops and tomes. We could do a large insane amount of varying content, suited from the solo player with his chocobo (or I would love to see trusts being added to the game) all the way up to the max level players having their faces smashed in with content leaps and bounds more difficult than Alexander Savage Floor 3 at release.
They could accomplish this the same way XI does. The harder the fight, the more and better the rewards.
Also, why not go ahead and add buffs to raid gear, and gear set stats? It should be the best gear in the game, and people who put the time into the game, should have access to equal item level gear, (but obviously its not as good because its not raid gear sets with raid gear set bonus' etc.)
For example:
Solo content with chocobo/trusts? Take 2 months of farming drops to obtain a gear set such as:
Raid fights at item level 270+ difficulty, granting gear such as:
To me there is no reason why raid gear cant be the gear with gear set bonus' and stat/ability bonus'
This is the gear the community "should" want equipped, and *should* want to seek after.
Lastly, if the NA/English forum team only responds to anything but in-game/content related posts, then yes, the NA/English crowd/playerbase is going to come off as "annoying" and or "annoyed" and or "unhappy" or needing to "calm down."
Thats just my two cents.
Another thing since a lot of people are unaware...
In order to post on the forums one does not need to be subscribed, one needs to only have logged into the game (which free trials are a way to sign in for free. Obviously now, I am subscribed to the game again. A few friends returned early, so I did as well.)
![]()