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  1. #11
    Player
    LadyKairi's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    553
    Character
    Kaja White
    World
    Lamia
    Main Class
    Astrologian Lv 100
    I believe recently Yoshida had made a comment that he wants XIV to be XIV. That people are pretty much expecting XIV to be like XI, but he doesn't want that (was in one of the recent Q&A sessions. We're not EXACT words but close). It's supposed to be a different game. It's one thing for people to want ideas from it, but judging from the forums over the years, it's almost like people want XIV to be an XI clone/modernized XI. If you want to play something like XI, go play XI.
    (7)

  2. #12
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Yoshi said it himself "this is not Final Fantasy xi". X:
    (10)

  3. #13
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    As best as I can tell, the thrust of your post seems to be that they should introduce upscaled content, to supplement the usual options without needing to design entirely new fights. i.e. a level 70 version of Titan EX or Coil or etc.

    Sure. I think, presuming that the numbers aren't too terribly hard to figure out, they could do that if they wanted to with relatively little effort. I'd personally love to see it. Realistically however, few players would actually tackle the upscaled content, judging by the fact that there's been zero outrage over min IL sync being non-functional right now.

    Incentives would need to be added to push players to do them, but now you're "forcing" people to do "old content" and they would complain. You could also be looking at dev resources for armor models and such, though there are other incentive methods.
    (2)

  4. #14
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Ririta View Post
    Have you ever played WoW?
    You don't know how dividing this is. Between trinkets and set bonuses, a raiding player can easily deal over double the damage of a non-raiding player.
    I played WoW.. and I never understood this argument. Why is a solo or group player in the same group as a raider to begin with? That's like sticking a level 60 alongside a 45 without syncing.

    I very much believe in segregating players by playstyle. You cannot put a PVEr and PVPr in the same group together. Someone is going to get bored or annoyed. Just like you can't stick a Raider with a Lonewolf or Grouper. When you complete one tier of content, you shouldn't be in lower tiers. That leads to steamrolling.

    Different levels of content help spread out the player base to avoid such conflicts. Just make sure to leave everything in the higher tiers OUT of the Duty Finder. That way players have to go out of their way to be in harder content. This avoids the "I'm just queuing, why is everyone being mean to me?" WoW did this in Legion, Normal Dungeons were for leveling. Heroics were for max level players. Mythicals were for players who wanted a bit tougher stuff. Mythic+ (went from 2 to 15)

    Everything but Mythicals were in the dungeon finder. Mythicals required you to form groups the old fashioned way and enter the dungeon at its location. Your 'average' player didn't even know how to get into them. Those doing Mythicals got NOTHING from doing Normal or Heroic. So if you weren't capable of doing Mythicals, you didn't see Mythical geared players in your heroic or normal dungeons.

    It worked. People complained still. Because Mythicals were too hard for some of them. But it solved alot of problems. Having 15 difficulties made for a lot of content. They basically took Torment mode from Diablo 3 and applied it to dungeons. Didn't even change the mechanics much (some did change). Just uppped HP and damage of mobs, gave the dungeons random debuffs/buffs (kinda like PotD). And the players did the hardest difficulty their combined skill, gear, and party makeup could do.

    They applied it to raids as well (minus the Mythic+... not sure if they added that to raids or not).

    Here's how it should work:

    Solo Gear advances you in Solo Content
    Group Gear advances you in Group Content
    Raid Gear advances you in Raid Content

    There shouldn't be any reason for a Raider to do Group content or Groupers doing Solo. Those three groups of players shouldn't be together. Their playstyle is too different from one another.
    (3)

  5. #15
    Player
    Amariel34's Avatar
    Join Date
    Nov 2015
    Posts
    438
    Character
    J'inwa Dakari
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kaethra View Post
    Snip
    The problem with this is that this game REQUIRES you to group to get through the MSQ. So solo people HAVE to become group people to experience the story. Sure you can skip some dungeons as they are optional, but some aren't. And you also need a high enough ilvl to be able to do the MSQ ones. Like Baelsar's Wall. I believe it was i230 which required the old Eso gear which is now Hunt gear. Can't solo that unless you want to go a snail's pace. *shrugs*
    (5)

  6. #16
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    I'll state it again, to attempt to make it more clear to anyone confused.


    **The systems are already in place to create varying levels of difficulty for content. Alexander story mode, and alexander savage**

    My suggestion, is them just adding upon this.


    Why?

    Because variety is always a good thing, especially in a video game that is literally called "Massively Multiplayer Online."

    The two games where this game takes from the most, (FFXI, and WoW) both have 4 or more tiers of difficulty for fights.

    Instead, they could create solo or light party versions of the previously introduced fights, so people can tackle them solo or in a light party, so they have a stepping stone to end game.



    Quote Originally Posted by Ririta View Post
    Getting into groups mid tier is almost impossible.
    You make a valid point. Thank you.

    The gist of the suggestion was a large variety of content to obtain tomes/gear, as well as varying difficulty for content.

    I just added that in the very moment I couldnt foresee any real issue with giving a real incentive to raiding gear. You put light on the subject, even if someone else shined light on a correction to the issue you provided. Its a never ending cycle probably, so it just might be that set bonus' and ability bonus gear shouldnt be a thing. But again, there should be real incentive to do raiding.


    Quote Originally Posted by Cetonis View Post
    As best as I can tell, the thrust of your post seems to be that they should introduce upscaled content, to supplement the usual options without needing to design entirely new fights. i.e. a level 70 version of Titan EX or Coil or etc.

    Sure. I think, presuming that the numbers aren't too terribly hard to figure out, they could do that if they wanted to with relatively little effort. I'd personally love to see it. Realistically however, few players would actually tackle the upscaled content, judging by the fact that there's been zero outrage over min IL sync being non-functional right now.

    Incentives would need to be added to push players to do them, but now you're "forcing" people to do "old content" and they would complain. You could also be looking at dev resources for armor models and such, though there are other incentive methods.
    You get it. Thanks. The incentive would be "stepping stone gear" for returning players, or players looking to gear multiple jobs. Both tomes and raid content is locked, so unless you are in a raid group, and that raid group continues to farm the raids each week even though all 8 members have full 270 (which is extremely unlikely by the way) or you farm the 2 expert roulette dungeons over and over, youre not going to have more than 2-3 jobs tops at 260 item level or above, which is, in my opinion, unfortunate. Its like they only want people to play one job, which makes no sense to me, because being able to play more than 1 job, I feel adds value to the game.

    Quote Originally Posted by LadyKairi View Post
    If you want to play something like XI, go play XI.
    As a matter of fact, I play both XIV and XI, so umm, thanks for the tip?
    (1)
    Last edited by Daniolaut; 04-15-2017 at 11:44 PM.

  7. #17
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,122
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Uhm.... no thanks!
    (6)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  8. #18
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Amariel34 View Post
    The problem with this is that this game REQUIRES you to group to get through the MSQ. So solo people HAVE to become group people to experience the story. Sure you can skip some dungeons as they are optional, but some aren't. And you also need a high enough ilvl to be able to do the MSQ ones. Like Baelsar's Wall. I believe it was i230 which required the old Eso gear which is now Hunt gear. Can't solo that unless you want to go a snail's pace. *shrugs*
    What I said still stands. The idea of putting Groupers and Solo'rs together to complete the MSQ was a bad idea. And then they act surprised that people aren't getting along.

    I made a suggestion the other day to actually make groupable versions of MSQ duties, you know.. the ones that force you to solo. Imagine the disgruntlement of raiders who have to solo/group 1-50 (in 2.0) and 51-60 (in 3.0) just to get to their content.
    (0)

  9. #19
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Daniolaut View Post
    ~snip~
    All I get from this post is gear = the gate and balance of the raid. If that is the case, as someone who never played FFXI looking in, it just sounds like the same fight with stat tweaks to make the fight "harder" and that getting gear in the first place was the actual difficulty. That requires very little work, and that's not the case in FFXIV where the difference between "hard" and "extreme" may make one mechanic completely different and introduce completely different ones and then mix their patterns up or add entirely new phases.

    Quote Originally Posted by Kaethra View Post
    The idea of putting Groupers and Solo'rs together to complete the MSQ was a bad idea.
    Not to be rude, but, why are those that want to play solo play an MMO? It's like joining Facebook with no intention of interacting with someone else.
    (5)
    Last edited by JunseiKei; 03-18-2017 at 02:01 PM.

  10. #20
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I always thought set bonuses were cool. It made it so you wanted to get more pieces of gear to get bonuses that do something unique that you couldn't get anywhere else. FF11 had several set bonuses on certain sets of gear, salvage gear, AF3 from abyssea for example.
    (4)

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