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  1. #10
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Elleia View Post
    Can't say I'm very familiar with WildStar, but isn't the combat more action focused, with dodging and things like that? It sounds interesting but I'm not sure how well it would translate to a game like this one with GCDs. And while it does seem creative, and maybe they can use a similar concept for a new healer down the line, I doubt they'll revamp the three current healers so heavily for Stormblood. If they decide to remove cleric stance, that'll probably be all they do - scale healer DPS off of mind and call it a day. We likely won't get an interesting new system for healer dps like you outlined in your post.
    As i recall from the time i played from the rework of the game it it's more combat/dogde oriented, yes, but FFXIV already has that feeling (we are smashing buttons fast on a rotation of our abilities and runing avoiding AoE), the only thing we dont have about that it's a dash button of some sort... Maybe a couple of abilities that some classes have to move fast from point A to B and thats it if i am not mistaken.

    Edit:
    As for the post itself and the Cleric Stance, if they do that they would have to balance the damage so the healers dont beat pure dps classes in terms of dps. Sch has it's dots (and those are pretty powerful by themselves), the other two Holy and Gravity (along another strong single target spells or more Aoe if we talk about Whm). I have not healed in a long time, but i recall using the last to help clearing trash mobs with good numbers and i know i am not pretty well geared with the class. Stance dancing is fun and involves a certain risk on doing it as i see it, removing it would improve the healers and encourage them to use theyr damage kit even more. But, as i said, they would have to balance it or i can see the forums on fire again about theyr potential on healing/damage in comparasion with another classes. (And i am pointing at those who have lower dps for their support kit)

    Quote Originally Posted by PocketVolcano View Post
    I think most just aren't comfy with being in a stance that slashes their healing ability and can't jump quick enough when something unpredictable happens. Getting rid of that ball and chain would probably make people feel better about throwing that Stone 2 or Gravity.
    Pretty much this.
    (2)
    Last edited by Zhamkyong; 03-17-2017 at 03:43 AM.