Quote Originally Posted by Silverquick View Post

And where exactly is it "Half their abilities"...
https://ffxiv.consolegameswiki.com/wiki/Conjurer
https://ffxiv.consolegameswiki.com/wiki/White_Mage

I'm only seeing a couple of DD abilities... 3/4ths or more of their abilities are Healing abilities.
Let's see:


Pure dps:
Cleric Stance
Holy
Stone
Stone II
Stone III
Aero
Aero II
Aero III
Fluid Aura (lol)

Total: 9

Combined dps/healing/crowd control/MP:
Shroud of Saints
Presence of Mind
Assize
Repose

Total: 4

Pure healing/buff:
Divine Seal
Benediction
Stoneskin
Stoneskin II
Cure
Cure II
Cure III
Medica
Medica II
Asylum
Regen
Tetra
Raise
Esuna
Protect

Total: 15

I hope I didn't forget anything, cross-classes not included here.

So that's 9 dps ablities, 4 combined and 15 healing only abilities. So that's 13 vs 15, granted some of the dps abilites you won't be using in practice, like fluid aura but it doesn't mean they're not dps abilities. So yes, it's much closer to half than the 1/4 you suggested.