What they need is to give healers some more buffs like a haste spell or spells like barfira or something like that to decrease dmg taken from different type attacks. Could also add in other spells like ones to increase various stats for dps and tanks to do more dmg with.I might be thinking of a suggestion from 3 years ago or something but would it help anything to allow overhealing to provide buffs?
Such as if someone gets a heal when at full health the healed teammate gets a small haste effect that lasts a varying amount of time that depends on how much excess health they got.
Then someone who hates to stance dance or dps can still provide something and not be standing about.
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