Mysric Knight tank.
Chemist Healer(TP based healer)
Mysric Knight tank.
Chemist Healer(TP based healer)
I liked FF10-2's Alchemist. I can see it being a healer. Maybe using a mudra-like combinations of "items" for their more advanced healing/ attacks?
Can we stop asking for the last European styled sword using knight job (mystic knight/rune fencer) to be a tank, please. Some of us are tired of having to tank all the time cause that's the only sword using knight job in the game.
Why not, oh I don't know, a Geomancer tank with a mace weapon so we have blunt tank for a change and have all their actions fueled by MP alone so we get the much wanted mage tank too. Now there's an idea that isn't just "DRK, but less edgy".
european? That was wearing a turban in ffVCan we stop asking for the last European styled sword using knight job (mystic knight/rune fencer) to be a tank, please. Some of us are tired of having to tank all the time cause that's the only sword using knight job in the game.
Why not, oh I don't know, a Geomancer tank with a mace weapon so we have blunt tank for a change and have all their actions fueled by MP alone so we get the much wanted mage tank too. Now there's an idea that isn't just "DRK, but less edgy".
Beastmaster and Dancer would make decent tanks, and provide a different aesthetic, too.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
The only "Mystic Knight" I know is Dragon's Dogma. And the only RUN I know is FFXI, and there were no turban's on it in FFXI, it had more of a Norse mythology themed in that game.
If it's not a "knight" maybe change it's name? If it was say "Mystic Swordsman" I wouldn't have even thought to make my post about it being a knight. I would have pictured something like a BLU and RDM hybrid and just walked away.
Edit: Not trying to start a fight or anything. Just stating where my point of view came from is all.
I think Chemist could be a fun healer to play if done well, though I enjoyed the TP healer dancer ideas on the forums also.
As we get more jobs they will all need a greater sense of identity in general. For example, WHM lacks this currently compared to SCH and AST.
Personally I loved summoner and scholar in ARR. They aren't specs, but they work like specs (a familiar gameplay, but another role in a party). Certainly the most interesting 2.0 jobs to me, changing between them and still being a decent player is why I rerolled this one as arcanist.
But they got really lazy with summoner in the expansion, not sure why. I mean, it's not like anyone rages at me for using Ifrit in duties, perfect balance isn't needed at all. The most important thing in a job is "feel". Even if the elemental wheel was removed, black mage still has this "feel" (cast big destructive spells).
I wonder how much of this balance obsession hinders new jobs from being what they could be? Like, I imagine that if we had beastmaster it could have only one pet. Or, if we had, lets say, a ranger, it would probably have black mage-tier mobility. It kinda sucks when I think about it.
Last edited by Ririta; 03-15-2017 at 02:01 PM.
If egis are a problem for smn , I honestly wouldn't mind if they do DWT with Ifrit Garuda and Titan. Rather than having the pet might as well suck the pets powers and play it as it currently is (DWT action)
Beast master or blue mage.
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