Results 1 to 10 of 183

Hybrid View

  1. #1
    Player
    AdventZero's Avatar
    Join Date
    Mar 2011
    Posts
    193
    Character
    Arianya Advensten
    World
    Balmung
    Main Class
    Paladin Lv 89
    Can we stop asking for the last European styled sword using knight job (mystic knight/rune fencer) to be a tank, please. Some of us are tired of having to tank all the time cause that's the only sword using knight job in the game.

    Why not, oh I don't know, a Geomancer tank with a mace weapon so we have blunt tank for a change and have all their actions fueled by MP alone so we get the much wanted mage tank too. Now there's an idea that isn't just "DRK, but less edgy".
    (1)

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AdventZero View Post
    Can we stop asking for the last European styled sword using knight job (mystic knight/rune fencer) to be a tank, please. Some of us are tired of having to tank all the time cause that's the only sword using knight job in the game.

    Why not, oh I don't know, a Geomancer tank with a mace weapon so we have blunt tank for a change and have all their actions fueled by MP alone so we get the much wanted mage tank too. Now there's an idea that isn't just "DRK, but less edgy".
    european? That was wearing a turban in ffV
    (2)

  3. #3
    Player
    AdventZero's Avatar
    Join Date
    Mar 2011
    Posts
    193
    Character
    Arianya Advensten
    World
    Balmung
    Main Class
    Paladin Lv 89
    Quote Originally Posted by ADVSS View Post
    european? That was wearing a turban in ffV
    The only "Mystic Knight" I know is Dragon's Dogma. And the only RUN I know is FFXI, and there were no turban's on it in FFXI, it had more of a Norse mythology themed in that game.

    If it's not a "knight" maybe change it's name? If it was say "Mystic Swordsman" I wouldn't have even thought to make my post about it being a knight. I would have pictured something like a BLU and RDM hybrid and just walked away.

    Edit: Not trying to start a fight or anything. Just stating where my point of view came from is all.
    (0)

  4. #4
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AdventZero View Post
    The only "Mystic Knight" I know is Dragon's Dogma. And the only RUN I know is FFXI, and there were no turban's on it in FFXI, it had more of a Norse mythology themed in that game.

    If it's not a "knight" maybe change it's name? If it was say "Mystic Swordsman" I wouldn't have even thought to make my post about it being a knight. I would have pictured something like a BLU and RDM hybrid and just walked away.

    Edit: Not trying to start a fight or anything. Just stating where my point of view came from is all.
    yeah i get the point, i was just talking about classic FF jobs that werent altered because 11. I did like the MK in Dragons Dogma, but besides enchantments it was entirely different from the original one, that debuted in the same game as BLU and Time Mage. in that game BLU didnt look persian neither, so its all good. Just think FLARE SWORD and M BARRIER as a base for what i mean.
    If you played the original tactics, Beowulf, the Temple Knight is a pretty close representation of Mystic Knights debuff sword abilities, I just think the concept would be great for a tank whether you make it called a rune knight, spell fencer, or M.Knight/Sorceror. Mystic Knight though sounds more like a tank name than the others
    (1)
    Last edited by ADVSS; 03-16-2017 at 01:47 AM.

  5. #5
    Player
    AdventZero's Avatar
    Join Date
    Mar 2011
    Posts
    193
    Character
    Arianya Advensten
    World
    Balmung
    Main Class
    Paladin Lv 89
    Quote Originally Posted by ADVSS View Post
    yeah i get the point, i was just talking about classic FF jobs that werent altered because 11. I did like the MK in Dragons Dogma, but besides enchantments it was entirely different from the original one, that debuted in the same game as BLU and Time Mage. in that game BLU didnt look persian neither, so its all good. Just think FLARE SWORD and M BARRIER as a base for what i mean.
    If you played the original tactics, Beowulf, the Temple Knight is a pretty close representation of Mystic Knights debuff sword abilities, I just think the concept would be great for a tank whether you make it called a rune knight, spell fencer, or M.Knight/Sorceror. Mystic Knight though sounds more like a tank name than the others
    Looking into Mystic Knight from past FF games what you say does make a lot of sense, tank does fit it better.

    The main idea of my suggestion of making it a DPS was based on something from RUN in FFXI. Gambit, which lowered a monsters magic DEF based on the element of the runes you had up. And Lunge, which dealt magical damage based on the runes you had up. Combine the two and you could deal some really high damage to a mob. I then borrowed the RDM concept from here, FFXIV, and flipped it around so that instead of being a mage with powerful melee finishers it was now a melee with powerful magic finishers.

    The knight theme was from my frustration at how poorly SE has done with PLD in this game. Non-kingdom origin and lore, almost no holy powers, boring and plot-hole filled pointless quest twice in a row, and the weakest tank since 1.0 to present, add that so far the only known tank overhauls are removing 2-3 of our actions and making them general "tank" skills so the other tanks don't need to level PLD anymore and I've pretty much reached my limit of putting up with being kicked in the dirt all the time. So I wanted to infuse this "melee-mage" with a bit of real "noble holy knight" for a change. So I kind of stuck the "Rune Fencer" name on it since it was the only FF name I knew that might work as a knight style melee-mage, and used things like Dragons Dogma to support the idea even more. Though I ended up being wrong. ^^;

    The only way I see this working out for both of us is if "Mystic Knight" is tank using classic FF move sets like you want. And "Rune Knight" is a completely different job using the melee-mage move set I want. Though, we both know SE would never have enough time/man power to pull that off. xD Most likely outcome, if they do add a Mystic/Rune Knight, is the tank theme since we have enough DPS as is. All the same I still feel a bit better at least saying what I want, even if I'll never get it, then keeping quiet and just getting more and more frustrated about it.

    Oh, and thank you for being civil, it's a bit rare on these forums. Good luck to the both of us, that we may both get what we want in some way or form. ^^
    (1)

  6. #6
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AdventZero View Post
    Looking into Mystic Knight from past FF games what you say does make a lot of sense, tank does fit it better.

    The main idea of my suggestion of making it a DPS was based on something from RUN in FFXI. Gambit, which lowered a monsters magic DEF based on the element of the runes you had up. And Lunge, which dealt magical damage based on the runes you had up. Combine the two and you could deal some really high damage to a mob. I then borrowed the RDM concept from here, FFXIV, and flipped it around so that instead of being a mage with powerful melee finishers it was now a melee with powerful magic finishers.

    The knight theme was from my frustration at how poorly SE has done with PLD in this game. Non-kingdom origin and lore, almost no holy powers, boring and plot-hole filled pointless quest twice in a row, and the weakest tank since 1.0 to present, add that so far the only known tank overhauls are removing 2-3 of our actions and making them general "tank" skills so the other tanks don't need to level PLD anymore and I've pretty much reached my limit of putting up with being kicked in the dirt all the time. So I wanted to infuse this "melee-mage" with a bit of real "noble holy knight" for a change. So I kind of stuck the "Rune Fencer" name on it since it was the only FF name I knew that might work as a knight style melee-mage, and used things like Dragons Dogma to support the idea even more. Though I ended up being wrong. ^^;

    The only way I see this working out for both of us is if "Mystic Knight" is tank using classic FF move sets like you want. And "Rune Knight" is a completely different job using the melee-mage move set I want. Though, we both know SE would never have enough time/man power to pull that off. xD Most likely outcome, if they do add a Mystic/Rune Knight, is the tank theme since we have enough DPS as is. All the same I still feel a bit better at least saying what I want, even if I'll never get it, then keeping quiet and just getting more and more frustrated about it.

    Oh, and thank you for being civil, it's a bit rare on these forums. Good luck to the both of us, that we may both get what we want in some way or form. ^^
    I actually agree a whole ton with you, especially why paladin has to burn bones of undead and raise the dead to kill it for holy powers, or kill other paladins in later quest, or have a job stone that devours every other one like the highlander series to be the one. Worst part is the locale and sultansworn type lore wouldve fit a non retconned m knight probably a lot easier, though my hopes now lie in 5.0 if thavnair becomes a focus point, which i hope it does.
    I like your idea of seperating the two, i just think what will most likely happen is if they do look into it theyll probably merge both the ideas into a single complete job, as you stated, ill be rooting for either side, i love the base concept of the job and however they decide to implement it, ill be fine playing it

    Another thing to note, it appears that they may have left out en-spells from redmage, which became its thing in 11 i believe, which at least leads me to hope they may in fact integrate it to another job. Well what i mean is that what weve seen en-spelling doesnt really look like it will be the rdm's focus, but we dont really know its skill set yet.
    Great conversation about this idea!
    (1)
    Last edited by ADVSS; 03-16-2017 at 06:09 AM.

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AdventZero View Post
    Why not, oh I don't know, a Geomancer tank with a mace weapon so we have blunt tank for a change and have all their actions fueled by MP alone so we get the much wanted mage tank too. Now there's an idea that isn't just "DRK, but less edgy".
    Beastmaster and Dancer would make decent tanks, and provide a different aesthetic, too.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)