I completely support this, just for the lols. You're keeping aggro after all, it's your only job as tank :^)
I completely support this, just for the lols. You're keeping aggro after all, it's your only job as tank :^)


I'd actually like to see DPS parses for this. As a healer, tanks aren't squishy on bosses normally, its trash where it gets interesting. So 'tankiness' isn't really a concern there, from a healer point of view. So damage output is a bit more important in theory (of course some bosses are different). If more MP allows for a higher DPS rotation, I'd like to see proof of it.
Otherwise its a bandaid fix for a bad or lazy playstyle, in which case this would be, 'meh'.
Unless hes using incorrect accossories in the first place (aka: not fending ones) his meld-choice doesnt influence his 'tankiness' aka his HP at all. However he choose piety (MP) over strength (the second stat thats used to calculate his damage output), so I cant see how his damage output would be higher when the actual stats that influence it are lower.I'd actually like to see DPS parses for this. As a healer, tanks aren't squishy on bosses normally, its trash where it gets interesting. So 'tankiness' isn't really a concern there, from a healer point of view. So damage output is a bit more important in theory (of course some bosses are different). If more MP allows for a higher DPS rotation, I'd like to see proof of it.
Except ofc when he cant use his drk-skills properly and the higher mp ensures he still can use dark arts and stuff...



I tried it a while back. Not worth it. Piety doesnt increase the MP pool as much as its worth and hardly even gives you another use of dark arts.
Stick to determination and critical hit .


It increases max mp, because of dark side you have 0 natural regen. Effectively you only increased your max mp by X(let's say 1000)
That means the moment your mp is 1000(or X) less than max, it literally does nothing.



This post has me convinced you're just trolling.
4 MINUTES for 1 extra dark arts. Nuff said.
No, he's right on this point. It's buffs (ballad, ewer etc) that are ineffective. You still have natural regen and can see this out of combat. If you had 0 natural regen you wouldn't get anything back at all and would eventually drain to 0 mp.
Last edited by Alistaire; 03-14-2017 at 06:34 AM.



Do you have data to back this up?
Don't make claims like this if it's only based on subjective feeling. You need to compare the actual increase in mana regen to the DPS gains from lost secondary stats. Before you do, your words mean nothing.
This is incorrect. You do have natural mana regen with Darkside up. However, outside sources have no effect on you, such as Ballad or Mana Turret. You can test this by putting up Darkside and comparing how your mana behaves in and out of battle. In battle your natural regen is lower and you will lose MP, however, outside battle you will actually gain MP as the regen is stronger.
Last edited by Kitfox; 03-14-2017 at 06:37 AM.


Also darkside scales off of your total MP so it doesn't matter if you have more or not it won't make any difference, you'd just be purposefully gimping yourself.
Edit: Nvm i'm wrong it scales by level, though having slightly more MP still doesn't make up for all the dps loss.
Last edited by Medicine; 03-14-2017 at 06:36 AM.

you may say what you like but I'm going to do it the way I wanna do it. so get out of here with the negative comments.
http://www.panoramixia.com/ffxiv/banner/7253646.png[/img][/url]
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




