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Thread: Dps As Healer

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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Miste View Post
    That's fine. I admit I shouldn't have used the word never it was incorrect. Only SE can say whether or not WHMs are not being allowed into groups enough because they are the only ones with the statistics. In my experience I've never seen it happen and while it is possible it happens sometimes nerfing AST healing potency isn't the way to fix it. You don't need to crap on AST to fix WHM.
    Fair enough. I also didn't intend to apply FFlogs is the end all be all. Just something to glance at to notice potential trends. Our experiences likely differ because of our datacenters. I hear Primal is much less min/maxed focused. Aether... is, xD

    Quote Originally Posted by Miste View Post
    Why should one healer have a harder time healing than the others though?
    To properly compensate for the utility they bring. If healers were balanced in such a way, you are then making a choice between higher overall damage while putting greater pressure on your DPS and tanks to perform well over a safer raid with comparably less damage. The former allows easier mechanic skips whereas the latter better ensures you survive. At the moment, it boils down to "which two healers work the best together."

    Quote Originally Posted by Miste View Post
    It seems like they are planning to change WAR from what SE said recently about it. So they actually seem to be heading into homogenization whether certain people like it or not.
    While changes hopefully make PLD/DRK a more viable comp, it would be entirely boring design if all three tanks performed nearly identically. The issue currently isn't Warrior being the superior OT but that it has literally no drawbacks. If I recall, the devs even admitted liking the idea Paladin is better suited for psychical based fights whereas Dark Knight favours magic. If that philosophy were applied to healers, it might play out as noted above.

    The supposed idea between each healer's identity is:

    White Mage: Raw healing; high base damage; poor MP sustainability
    Scholar: Phenomenal sustainability; strong support mitigation; weaker base damage and healing
    Astro: Excellent utility; balanced everything else

    If all three healers are homogenized, it more or less becomes "what animations do you like better?" I'm not saying it wouldn't work. I, personally, would find it boring though.
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    Last edited by Bourne_Endeavor; 03-14-2017 at 03:36 AM.