Some people forget that this is a game.

It's meant to have fun. To challenge yourself, yes, but at the end of the day - have fun.

Competitive PVP would be a lot more fun AND involving to the player base if:

- A few glaringly nasty salty, bitter apples were warned and then (if they kept up their behavior) removed without this blanket-wide ban on chat affecting everyone

- Classes were actually balanced and each job had something meaningful to contribute to the outcome of the match. Imagine for a moment if a ninja had a one-time ability to steal another team's buff. That would change the whole strategy of the game and the team could work together to figure out the best way to do it while the other team has to strategize to protect themselves. Most matches I've been in can be boiled down to "everyone attack the healer".


- People could get rewards account-wide so they wouldn't have to clog up the leaderboards with their 100 alts across every data center

- There were NO SUCH THINGS AS PROMOTION QUALIFIERS because I hate those with every fiber of my soul. Shouldn't the fact that I scored the requisite number of points be enough of a qualifier?!

- Rewards were accessible. Not seasonally exclusive, but challenging enough to get so that you put in enough time/effort to earn them. I wouldn't have any issue clawing my way up leaderboards if I knew that a reward of my choice could be there at the end.