
Originally Posted by
ThirdChild_ZKI
The difference is that you didn't compete for and win those items.
I've said it before but if they just make any Feast season rewards available through achievements later, that will kill the competition. Why bother competing for it if you can get it anyways without competing? Yes, people who love to PvP/enjoy the Feast are going to play anyways, but all that would effectively do is negate ranked queues. ESPECIALLY if they'd ever add 4v4 unranked. This isn't a matter of being selfish, at least not on the part of the Feast competitors.
I cited this before, but do you recall the Gordias raid tier only awarding 210 gear, but it was tuned pretty high? The raid scene took a huge hit, especially when the relic was introduced at the same level, THEN the Diadem was awarding 210 gear with stats arguably better than most of the 210 tome gear. It really upset the balance of things and further crippled the raid scene.
It's a matter of challenge and reward. Would Savage raiders raid if Alliance raids gave better gear? No. If guildhests awarded gear on par with dungeons, do you think people would run dungeons? No. This is no different; PvP calls not only for individual skill, but teamwork, and to a higher degree than most PvE content does except for raids. But where raids are a set, scripted event that calls for proper execution, PvP is dynamic and requires more effort and on-the-fly action/reaction. The Feast beyond that is the only structured competitive PvP mode with rewards. These need to remain in place as they are, or the effort put into the competition simply becomes not worth it.