
Originally Posted by
BigRed5392
We are not seeing nature adapting though. We are seeing a forced adaption based on arbitrary rules from people who honestly don't play the game as good as they think they do. No matter the content, or how hard mobs hit.. People will just force tanks and healers to dps harder. That is how this "moar" dps started. Alex gordias savage, then you have the skip soar mindset.
In no dungeon does regen do most the work, like i said my g.f who mains tank, and mained tank over the course of several characters, Sits at roughly 50% or less hp in dungeon runs, and in a lot of cases mp starved because of whms holy spam when she needs mp and uses blood price.
In the runs she had healers prioritize dps first. And mistep regen, and holy. They act like bots on auto-pilot making her role that much harder, as in they regen at pull before she has a moment to unleash and position.
If people pay attention, tanks do loose hp pretty fast, even with cd use. Healers are just choosing to leave them 50% or less using a big heal after. Or they assume everyone is in top gear and shrug it off.
Since hw i see people care less about working as team, and spend more time parser watching and berating others. All you guys are doing is stressing everyone out. Idm healers dps, but only if no one is 50% hp or less. Dps @ 70% or more. And cool it with the holy spom, pay attention to a drks mp and blood price use. Unleash and abysmal drain does take a good chunk of mp. More so if they need to chase mobs because of a bad timed regen, or a dps who isn't paying attention.
but more importantly, start looking at the dps to make runs faster. Dps has only 1 role in this game, deal damage, trying to shoe horn 2 roles into doing more is a bit counter productive, and a tad bit unfair.
Sorry if i'm passionate, I'm just tired of seeing my g/f stressed out all the time over some arbitrary bs. She loves mmo and loves to help people. Enjoys taking, but the added stress isn't helping her be a better player.