AST was a failure from the start, you can't make a WHM/SCH hybrid and expect it to be balanced.
AST was a failure from the start, you can't make a WHM/SCH hybrid and expect it to be balanced.
I was going to heal my party...
but then I took a cleric stance to the knee..
(how do you do spoiler tags again?)
These threads
https://www.youtube.com/watch?v=b4ztfrr8fls


Hrmn... you know...
What if, 'Overhealing,' was a mechanic? So say your Warrior has 50,000 HP. They're at 50,000, you slap down a Lustrate/Tetra/Whatever, and instead of the HP staying 50,000, it instead goes up to 65,000? It could make for an interesting mechanic in Boss Fights, beefing up the tank's health so they can take crazy damage. Or beefing up the party's health to take a big damage move. As for visually referencing it, the Green HP bar gets a pink/purple one over it. Double health? A Blue one.
and you do not see how there be problems with that? Maybe you wanan try again with explaining limits????Hrmn... you know...
What if, 'Overhealing,' was a mechanic? So say your Warrior has 50,000 HP. They're at 50,000, you slap down a Lustrate/Tetra/Whatever, and instead of the HP staying 50,000, it instead goes up to 65,000? It could make for an interesting mechanic in Boss Fights, beefing up the tank's health so they can take crazy damage. Or beefing up the party's health to take a big damage move. As for visually referencing it, the Green HP bar gets a pink/purple one over it. Double health? A Blue one.
I can just see it now, enter a DF > Lustrate spam > aetherflow > more Lustrate > disaptation > more Lustrate> stoneskin (if you do not know how this works I really feel sorry for ya) > not possible to die, DF cleared in 8 mins if it was not for artificial blocking..
that be broken as hell.


Good point. Guess it'd need some rules.and you do not see how there be problems with that? Maybe you wanan try again with explaining limits????
I can just see it now, enter a DF > Lustrate spam > aetherflow > more Lustrate > disaptation > more Lustrate> stoneskin (if you do not know how this works I really feel sorry for ya) > not possible to die, DF cleared in 8 mins if it was not for artificial blocking..
that be broken as hell.
1) Cannot Overheal out of combat.
2) Absorb Shields do not take effect until HP dips into the base numbers.
I guess you'd need some kind of benefit to make Overhealing appealing to more than just the tank too. Maybe a 5% increase in Damage dealt per full bar of HP? Max of 2 extra bars so, Max addition of 10% Damage Boost? Does not stack with Balance.
What you are thinking of already in the game and is known as "galvanize" and "nocturnal field" and "stoneskin"Hrmn... you know...
What if, 'Overhealing,' was a mechanic? So say your Warrior has 50,000 HP. They're at 50,000, you slap down a Lustrate/Tetra/Whatever, and instead of the HP staying 50,000, it instead goes up to 65,000? It could make for an interesting mechanic in Boss Fights, beefing up the tank's health so they can take crazy damage. Or beefing up the party's health to take a big damage move. As for visually referencing it, the Green HP bar gets a pink/purple one over it. Double health? A Blue one.


Shields protect from certain other effects. For example, ever run through Mor Dhona with Stoneskin and without it and aggro the Nix? If you have Stoneskin on, not only do you take no damage, you don't get dragged to it. If you don't have Stoneskin on, you take a little bit of damage, and get dragged to the Nix.
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