I agree if they nerf sch to as it will be double astIn regards to the healing balance issue, If storm blood does not address the issue with AST, we will most likely be seeing double AST in the Omega raids. If you really want to raid as a healer, then you'd better start leveling AST due to the community enforcement that will ensue
well if they truncated physik,cure,benefic to a cross role ability similar to rampart/shadowskin it might do several things
remove that type of utility from dps like blm/smn, especially if virus and e4e go to the wayside of cross role,
i guess it depends on how ballsy this cross role thing is going to get... even potentially having raise/res be a cross role skill would change things.
I hope so too, but I don't have my hopes up. These are the same developers that thought it was a good idea to make it so that any member of the FC that's given the promotion privileges could promote themselves to a rank that is higher than their own.I can only hope SE sees where this is going and fixes it before it happens.
But most likely we'll just have healers unbalanced on arrival once again...
@Stoneskin being exclusive to WHM: I would like to think they'd be nice enough to let WHM have something for themselves, but these are the same people that saw fit to nerf Stoneskin because it would "make WHM mandatory", then proceed to give AST 170% shields.
My prediction: No new healing spells 60-70, 4 New dps focused ability, and one support option that'll be either useless because it doesn't buff dps, or mandatory because it buffs dps.
It's unlikely they'll be doing things like giving cure spells to the other healers, it's not needed because each healer has their equivalent and it doesn't make sense lore wise either. From what i understand they want to consolidate certain cross class abilities and remove unused ones.
So regarding healers some things come to mind. It's highly likely stoneskin 2 will be given to everyone, personally i'd like it traited so whm can use it in combat. Swiftcast will probably be given to everyone without having to level thm, and surecast will probably be removed.
You take that back! Sssh, don't worry, Eye, she didn't mean it.
Okay but seriously now.
This is what I think. It makes far more sense for existing cross-class options that are seen as mandatory to be moved into the shared abilities list. Things like Swiftcast, Cleric Stance for healers; Provoke for Tanks, etc.Anyway, I don't think merging of skills that do the same thing but couldn't be cross-classed anyway makes much sense, it'll be removing animations for no real gain. You're not freeing a button by doing this, and you're removing options to change those abilities in terms of potency or other effects later on as well.
I don't know what was meant by merging Shadowskin and Rampart but I'm a little worried that they missed the point.
Though come to think of it, if cross-class abilities are the source of the new role-shared abilities then we'll end up with some more button bloat as it would free up CC slots that we could then fill again... unless the shared abilities will require CC slots, or if it's replacing CC entirely?
Last edited by DarthVella; 03-11-2017 at 08:31 AM. Reason: Text limit
From what they have told us, the implication is this new role-shared abilities will be replacing the whole cross-class system. The skills that are considered necessary for your jobs will no longer be a part of the job/class they are associated with and will now become part of this system. Thus, any tank job has access to things like provoke without leveling the job associated with provoke (gladiator)Though come to think of it, if cross-class abilities are the source of the new role-shared abilities then we'll end up with some more button bloat as it would free up CC slots that we could then fill again... unless the shared abilities will require CC slots, or if it's replacing CC entirely?
As for merging Rampart and Shadowskin, it's simple. They are essentially removing both abilities and creating a new skill with a new name with the same (or similar) effect and putting it into the role-shared system for all tanks to use, let's call it RampForeSkin (unattractive play on words intended), if you like and assume that foresight will be removed and put in this skill too just for the name effect =p
It's going to replace the CC system entirely, they already stated so. It might however only affect jobs, and leave classes untouched so people can still mess with the old system for stuff like PotD, and they then dont need to change anything for crafting either.Though come to think of it, if cross-class abilities are the source of the new role-shared abilities then we'll end up with some more button bloat as it would free up CC slots that we could then fill again... unless the shared abilities will require CC slots, or if it's replacing CC entirely?
The basic idea I perceived was:
- Remove the requirement to level other jobs.
- Remove the design restriction that you can only cross-class from 2 classes.
- Allow for new skills to be designed that can be shared among all jobs in a certain role.
Merging of rampart and shadowskin only makes sense if they're having trouble filling all the slots with skills, which means, they're too lazy to design new ones in there.
E4E is pretty great actually and an underrated ability, it's just a lot of people don't understand how it works. When the target is hit by physical attacks (like autos) they have a 20% chance to basically use reprisal, which can also be refreshed. That's quite powerful but it needs to be used preemptively so it has time to proc before the damage you're trying to mitigate. It's far from useless and i'm hoping they don't take that away from whm, because after swift it's the next best cross class imo since virus on whm is purely physical.
As far as I'm concerned, E4E works on any kind of damage. That's why it's useful to deploy it along with Adloquium when you know raidwide damage is coming, you get 20% chances of activation on 4/8 different people. It was p good on the starting phase of Sephirot EX, for one example.E4E is pretty great actually and an underrated ability, it's just a lot of people don't understand how it works. When the target is hit by physical attacks (like autos) they have a 20% chance to basically use reprisal, which can also be refreshed. That's quite powerful but it needs to be used preemptively so it has time to proc before the damage you're trying to mitigate. It's far from useless and i'm hoping they don't take that away from whm, because after swift it's the next best cross class imo since virus on whm is purely physical.
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