So anima weapons, which require a massive commitment of time, effort and gil, are not to be cherished? They were BIS for just nine days.The grand majority of people are not seeing bis anyway, hell, bis isn't anything that is appreciated even by the game's systems, because it gets replaced with the next patch.
Gear is not to be cherished, and the players insisted on it not being cherished. This is simply the wrong game now to see bis or "enjoy being the best" however the way people even do that sort of thing.
Did we not have this discussion about your 135 relic weapons? Because I thought we had that discussion on 3.0
Not me. I unsubbed. Vote with your wallet. If I wanted to have a very good weapon, I would have gone with Warring Triad EX and Script weapons. Instead, I put my blood, sweat and tears into an anima for a full year expecting it to be the best at the end. And it was...for a whopping nine days before we got blindsided by this. Sorry, SE. Slapping raiders and anima makers in the face just to get people in your terrible Diadem is inexcusable.
You unsubbed because of a weapon drop that you don't like, in a new piece of content? IMHO that's a pretty weak reason to unsub a game. I understand your point about the potential for a BiS weapon that bests your relic coming so quickly, on the other hand, it's not like they are being handed out like the artifact weapon for a few Centurio seals. These weapons are going to be rare for a long time because of drop rates and RNG. Does their existence bother you that much?
The reason a lot of people even bother with grinding out the anima is because it'd be Best in Slot for a while.. and these 9 days between the 275 step and the new diadem that was because of a bug (so, shouldn't have even been there) directly makes that entire reason pointless, which means for a lot of people all that time grinding was wasted time.The grand majority of people are not seeing bis anyway, hell, bis isn't anything that is appreciated even by the game's systems, because it gets replaced with the next patch.
Gear is not to be cherished, and the players insisted on it not being cherished. This is simply the wrong game now to see bis or "enjoy being the best" however the way people even do that sort of thing.
You don't want people to feel they've wasted their time.
Note, there are more reasons to want the anima weapon, so I don't deny that most players are unaffected by it, but far less players will end up happy because they got that 280 weapon than people will be unhappy about the existence of it.
Last edited by Vulcwen; 03-11-2017 at 04:29 AM.
Does that matter...?
It's a matter of principles. For all I care, they could put a BiS weapon into the cash shop at a high price - I can tell you those would be rare as well and it would affect me no bit more than those Diadem weapons. Moreover, they, too, would be outdated at some point anyway, so you can even bring that argument. But I'm very sure the forums would be on fire if SE were to do such a thing. Why? Principles. In this case, people think SE should not sell power "on principle".
In the case of that poster, he apparently thinks luck should not be more valuable than effort or talent "on principle". And just as in the case before, some would quit over those principles, others wouldn't. It's pretty simple, really.
The way I see it, the hardest content to succeed at should have the better weapons by default, followed by a timeline progression of strength.
Meaning if something has been out for 2-3 months, those who wanted to get that weapon as their next step would have by now.
The diadem weapons are simply the newest (and by luck factor, the hardest) weapon to get, so it trumps both lines of logic in gear progression.
It doesn't break the game. It doesn't invalidate any relic. It doesn't stop Heavy metal weapons from being moderately impressive to see. It's just a new piece of content that happens to be after both a raid tier and a relic phase. It's the closest thing to horizontal progression we have, yet it's still vertical! Maybe we'd call it diagonal?
Either way, I don't see any issue with the weapons.
http://king.canadane.com
You can't compare Diadem to putting it in the cash shop.Does that matter...?
It's a matter of principles. For all I care, they could put a BiS weapon into the cash shop at a high price - I can tell you those would be rare as well and it would affect me no bit more than those Diadem weapons. Moreover, they, too, would be outdated at some point anyway, so you can even bring that argument. But I'm very sure the forums would be on fire if SE were to do such a thing. Why? Principles. In this case, people think SE should not sell power "on principle".
In the case of that poster, he apparently thinks luck should not be more valuable than effort or talent "on principle". And just as in the case before, some would quit over those principles, others wouldn't. It's pretty simple, really.
There are people that are still worthless in any end game content and wouldn't even be able to get the 280 weapons. Anyone can buy a 280 cash shop item.
The complaint I keep hearing is that the effort people put into raiding or anima was worthless, even though A) Those were to be replaced anyways, and B) For anima specifically, it isn't "effort" since it's all just a waiting game. People quit this game over everything. Just look at 3.0 posts where people quit because their 135 weapon was pointless.
Uhm...they only need to be in a group that beats the Emergency Mission and get lucky. That's it. Anyone can do that. On the flip side, not anyone could just shell out, like, 60$ or something for a weapon like that.
I can not only compare the two, I can even turn your argument around. Because it's a stupid one that shows you haven't understood the purpose of the comparison: To show that people are willing to quit the game over principles, regardless of what those might be. And for that purpose, I can make more comparisons: Making a quest that glorifies sexism. Making a quest in which you need to torture chocobos. Making Legacy Items available to anyone. Or mailing everyone an i900 weapon at the start of Stormblood. IT DOES NOT MATTER for the point I was making.
How is anima not effort?!? Stage five required 60-80 umbrite, each costing 300 Lore. Do you think I just pulled that 18,000-24,000 Lore out of my backside? You say it's just waiting. Did I have to wait for the Lore fairy to flutter down and give it to me? Because I may be crazy, but I seem to recall running the ARF until my eyeballs bled. That...takes effort. Seventh phase required running content for condensation. I don't recall just waiting and letting people carry me through A1S farming. No, I put effort in.
Anime doesn't require effort, just waiting? Guessing you never made one.
OK, I understand all of that. However, in every RPG I've ever played there are always things that drop rarely that are better than everything else. Not everything is something that is hard earned or built over a long time. It's one of the facets of RPGs I've had to come to terms with over the years. I see this weapon in Diadem very much in that light.Does that matter...?
It's a matter of principles. For all I care, they could put a BiS weapon into the cash shop at a high price - I can tell you those would be rare as well and it would affect me no bit more than those Diadem weapons. Moreover, they, too, would be outdated at some point anyway, so you can even bring that argument. But I'm very sure the forums would be on fire if SE were to do such a thing. Why? Principles. In this case, people think SE should not sell power "on principle".
In the case of that poster, he apparently thinks luck should not be more valuable than effort or talent "on principle". And just as in the case before, some would quit over those principles, others wouldn't. It's pretty simple, really.
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