For those curious, the RNG is, indeed, brutal. You have approximately a 0.1% of getting a weapon for your main. This doesn't include the RNG associated with unlocking Emergency Missions.




For those curious, the RNG is, indeed, brutal. You have approximately a 0.1% of getting a weapon for your main. This doesn't include the RNG associated with unlocking Emergency Missions.
So throw away rewards that share a PvP model with randomized stats and a ridiculous items level and rehashed mechanics is enough to make you worry about an expansion that they are working on which is likely the cause of Diadem being the way it is? Honestly, I fail to understand that. If anything, Diadem is the way it is because they couldn't take time away from Stormblood to make it unique. I mean, it's even tied to Mhach for goodness sake. lol
Don't take this as a precedent for Stormblood, take it as a piece of content that is made from rehashed assets to tide us over until Stormblood is out.
If they do it with Eureak in 4.X? Sure, lets complaing, but there's really no point in making such a big fuss about any of this right now. =/


List of wrong decisions since 3.5:
- The Feast Chat Restriction
- Zurvan Extreme
- Proto Ultima Fight
- New Diadem
I dont believe it could get even worse...
- Queen of Heal 2022 -

If true, the chance is approximately the same as getting the infinite drake off timewalking bosses in WoW.
I never thought I'd see the day where I'd take TW dungeon grinding in WoW over farming a BIS wep in ffxiv, but here we are.
It's not really a throw away reward when regardless of any offstats the weapon is far and above better than any other weapon in the game.
Last edited by cakesphere; 03-09-2017 at 08:10 PM.



I think this last couple of patches embody everything that's wrong with the direction the game is taking. 3.55a was all about overhyping content that turns out to be super disappointing, 3.55b is about not learning from the mistakes of the past (like how one of the big problems with the original Diadem was that if half of your party decided to leave or go gather you were SoL and wouldn't be able to kill anything nor get credit, something that hasn't been fixed in this incarnation) and about lowering the bar and adding RNG/painful grinds to "compensate" instead of encouraging people to improve and find the courage to attempt more content. And in-between they added a couple of things directly to the mog station and overpriced, and while they're not really important to the game it does speak about where they're going with it.
Naoki Yoshida:
Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
It really, really, really is throw away gear. It's pink gear, it has randomized stats and it will help you level in Stormblood.
If anyone still has this after they have hit 67 - 69, they need to be kicked out of a duty with extreme prejudice.
This gear will help in the leveling process, but will quickly be outclassed and tossed to the wayside. I don't think we should worry about now and should only be concerned about later; that being Stormblood.

Edit: ^ Bollocks. I've leveled many classes, even tanks/healers, with i130 ironworks to 60 and it worked just fine. Dicey at times yes, but unless the party is braindead (or "skill gap), it is not an issue.
Why? They obviously have NOT learned. You can't take 1 piece and go "eh, don't worry they'll repeat it" and sweep it under the rug as they've made/repeated several mistakes. Everything a developer does SHOULD be taken as precedent.
Can they surprise us? Yes. But we cannot blindly hope; impressions are built upon actions of the pass.



Not quite - it's famous because it showers you in rewards. A viable weapon, tons of XP and the hoards containing anything from glamour items to high end materia. All at once.
BiS gear is just one of many rewards you can put up. In the end, it's the same principle.
But that wasn't even the point of my post there. I was referring to someone commenting on how the RNG layers are bad design and pointed out that people were hailing a content with huge amounts of RNG in it, hence the devs likely thought it would be a good idea to take that RNG heavy design and apply it elsewhere as well. What the rewards for that actually are is irrelevant for that point, so you're just manhandling a strawman there >_>
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