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  1. #11
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Well, SMN and SCH are 2 different jobs. Hes talking about differentiating them with skills, which is entirely different.
    A good point. I can't agree with a Stance because you'd still have subpar tanking/healing due to a lack of the appropriate skillset. 5 tanking or healing spells/skills wouldn't be enough to effectively tank I imagine. You'd also not have access to the necessary cross-class/job skills that'll be coming up.
    (1)

  2. #12
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I think at the point that it becomes fair it would be easier to just design a new job, easier for SE I mean (all the abilities and scaling, stat allotment, what items they needed, etc) - for players being able to not do anything but have an entirely different type of job would be big boon.. to the specific befitting player at least (assuming SE could balance it lol). I think it'll be better if we just related the job via story and perhaps requirements, to unlock Shogun have a level 60 Samurai.

    Talking about weird scenarios with stats though, I think it may be interesting to see a job here and there (not common) that uses stats that would be considered unusual. For example:

    Necromancer support healer using INT (BLM/SMN gear) instead of MND
    Aether/Gravity/Bloodmancer, some sort of Golbez like influence mage using VIT/STR (tank gear)
    Geomancer tank using MND/INT (mage gear).
    Dancer healer using monk like gear.

    Just random examples, don't be concerned if you feel Necromancer isn't a healer or Geomancer a tank or whatever lol - was just picking weird variations outside the norm. Obviously the job would need to consider side stats, like a DD using tank gear you might not give them any defensive abilities or give them a lot of self weakening abilities that empower themselves to balance out the naturally high gifts from being able to use tank gear (must be mindful of the theme a gear set gives, but shouldn't be impossible to design with).

    Breaking the normal scheme would make it even more important to either A. make personal loot (what drops is yours) and or B. make loot tables change their rates based on the composition of the group so rates increase of usable main gear and decrease for other non-present jobs.
    (0)
    Last edited by Shougun; 03-09-2017 at 05:59 AM.

  3. #13
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,360
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    No thanks. I want a real Samurai tank
    (1)

  4. #14
    Player
    Stitches1974's Avatar
    Join Date
    Sep 2016
    Posts
    396
    Character
    Velt Starcaller
    World
    Excalibur
    Main Class
    Bard Lv 60
    Quote Originally Posted by Kosmos992k View Post
    No thanks. The system as it is creates jobs with specific lore and capability in their role. Making hybrids out of DPS jobs is just another way of allowing the DPS mentality to bleed into other roles.
    What about making DPS out of hybrids? Traditionally that's what a RDM started off as in the FF series. Jack of all trades and master of none. Now, they're strictly DPS. After they announced it at fanfest or whatever it was, it was touted as a melee/ caster hybrid, I was pretty stoked about playing that job. Now that it's out that they're only ranged DPS, some of that excitement has left, but still leaves me wanting to play that job. What are your thoughts about that?

    I have no clue about SAM in the FF universe though.
    (0)

  5. #15
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Yoshida commented on something similar (notice how his reply can answer your question, but not the interviewer's qustion):

    https://www.bluegartr.com/threads/12...tions-requests

    Customizing characters besides just appearance?

    We got several posts from players who wanted to be able to customize not only their character's appearance but also their skills and equipment for a particular job so that they could show some more individuality. This is a topic we've seen come up since the initial release of A Realm Reborn.

    Yoshida: Right. So, if we did something like add mode A and mode B for dragoon, eventually people on the internet would examine them and choose which one was stronger. Then, when we created new content, the content would have to be based on whatever was strongest. There would be a lot of discussion about the job states like "that job is too strong" or "that job is too weak" and people would always choose what they felt was best. That's not to say a skill system like that would be negative, but the armoury system itself already allows you to play all of the different jobs. Since we already have that system in place, I'm not expecting that we'll make branches for jobs for the time being.
    On the "good" side, never I thought I'd live to see a white mage being more versatile than a red mage. Experiences that only FFXIV can offer.
    (2)

  6. #16
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Shougun View Post
    Necromancer support healer using INT (BLM/SMN gear) instead of MND
    Aether/Bloodmancer using VIT/STR (tank gear)
    Geomancer tank using MND/INT (mage gear).
    Dancer healer using monk like gear.
    Necromancer: Won't happen for lore reasons. Basically, raising the dead is blasphemy and unholy. Practitioners are seen as evil and are either executed or jailed. That comes from Koji directly in an old Live Letter (that I'm not even going to attempt to dig up, it's that old).
    Aether/Bloodmancer: Aether itself is horribly unstable and unpredictable and directly channeling it is detrimental being ultimately lethal to the user. This is why Matoya chastises Y'stola for using it to see since it will slowly kill her. I think Blood magic falls under the same category as Necromancy.
    Geomancer and Dancer: We'll likely see these jobs at some point.
    (0)

  7. #17
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Ririta View Post
    Yoshida commented on something similar[...]
    Heh, that interview still cracks me up.

    Expecting DPS to pull 85-90% of their theoretical potential while expecting healers and tanks to not even use their entire skillset. And people talk about double standards!
    (1)

  8. #18
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Malzian View Post
    Necromancer: Won't happen for lore reasons. Basically, raising the dead is blasphemy and unholy. Practitioners are seen as evil and are either executed or jailed. That comes from Koji directly in an old Live Letter (that I'm not even going to attempt to dig up, it's that old).
    Aether/Bloodmancer: Aether itself is horribly unstable and unpredictable and directly channeling it is detrimental being ultimately lethal to the user. This is why Matoya chastises Y'stola for using it to see since it will slowly kill her. I think Blood magic falls under the same category as Necromancy.
    Geomancer and Dancer: We'll likely see these jobs at some point.
    Were you just entertaining the lore ideas for the fun?

    Quote Originally Posted by Shougun View Post
    Just random examples, don't be concerned if you feel Necromancer isn't a healer or Geomancer a tank or whatever lol - was just picking weird variations outside the norm.


    I mean it's cool if you were doing it just for fun, but if you thought I was making "legitimate, thought out examples" it was more like me whipping up random things that break the normal "mage gets the mage gear, healer gets the healer gear, ranged players get the light cloth" without utterly destroying job image. RDM image is not one in full ironworks of fending for example, they have an image and I do like SE maintaining job image as best as they can - which is why suggesting a job that is abnormal makes more sense to me. Also I like Golbez so something that gives a throw back to him would be cool :3 (but he's sort of a BLM so somethings have to change, if they did attempt it).

    Although I think even if it is a horrible idea I still like costly magic ideas in games, Lore: "doing this is bad for you but is powerful" me: ". . . . . LET'S DO IT!!!!". lol. Like FFXI's Bluemage. So while yes lore says messing with something is dangerous, I don't think that makes it illegal - makes it more interesting ;D.

    The whole Necromancer thing could be problematic though, even an inkling that you bring back the dead yeah.. makes sense as a lore issue (although I think people also hate Dark Knights if they knew more about them). The living dead ability is pretty close to necromancer right?

    Quote Originally Posted by Jonnycbad View Post
    Necromancer is dumb and un-FF (even though we got it in FFV advance, it was just a BLU that used Dark Magic). Even still, it would just be another pet job with some kind of Ghost or Zombie egi. Boring.
    Fixing way too much on the "random" examples mate. It was not "make a necromancer" it was just attempting to make examples of situations outside the norm - and just because one job interpretation was bad does not make them all bad, that's a bit silly. However the lore that everyone wants to murder you if you were a necromancer is a bit significant lol.
    (0)
    Last edited by Shougun; 03-09-2017 at 06:05 AM.

  9. #19
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Necromancer is dumb and un-FF (even though we got it in FFV advance, it was just a BLU that used Dark Magic). Even still, it would just be another pet job with some kind of Ghost or Zombie egi. Boring.
    (0)

  10. #20
    Player
    Miitan's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Puchichi Puchi
    World
    Odin
    Main Class
    Marauder Lv 60
    A Job with versatility? Heavens forbid!

    We can't stray from the holy trinity of Tank/Healer/DPS, it would destroy the world as we know it!
    (2)

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